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Everything posted by killamch89
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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What’s Your Opinion on TV Shows That Break the Fourth Wall?
killamch89 replied to killamch89's topic in Movies & TV
For me, it depends on the context. If it's just for humor, like in The Office, I think it's fun and adds a quirky charm to the characters. But when it’s overdone or doesn’t fit the tone, it can really take me out of the experience. I think Fleabag does it brilliantly because it’s essential to the character’s voice and the emotional depth of the show. -
Mile 22 - 8/10
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Yusuke's vulgar behavior and language is one of aspect of him I've always loved. He's so relatable, lol
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Was crushing it in Stellar blade earlier in the day.
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As robotics and AI evolve, the ability for robots to effectively collaborate with humans becomes crucial. What strategies or methods do you think are most effective for teaching robots to understand human intentions, adapt to dynamic environments, and work alongside us seamlessly? Is it through advanced machine learning, human-robot interaction studies, or something else.
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With the growing demand for sustainable energy, space-based solar power (SBSP) has emerged as a potential solution. But how can we make it viable? What technological advancements are needed to efficiently capture and transmit solar energy from space to Earth? Would it be economically feasible, and what challenges must we overcome in terms of cost, infrastructure, and policy?
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Biotechnology has the power to significantly improve health, agriculture, and environmental sustainability in developing countries. From advancing medical treatments and disease prevention to enhancing crop yields and creating eco-friendly solutions, these innovations can drive economic growth and improve quality of life. How do you see biotech transforming industries in these regions, and what challenges might come with implementing such technologies?
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Video Game Industry Laid Off Approx 25000 Employees Between 2023-2024
killamch89 replied to Kane99's topic in Gaming News
Honestly, this has been happening across the board to be fair. There have been lots of layoffs of employees from companies in different industries this past year. With the state of the economy, it's going to get worse before we see any kind of stability. -
If AI art isn't art, then what should we refer to it as?
killamch89 replied to Cpvr's topic in Technology & Gadgets
Fart? You know because it's fake art so that's why I called it that for short... -
With the rise of "cash grab" mobile games - those that focus more on in-app purchases and ads than actual gameplay - do you think they're damaging the overall reputation of gaming? Are these games contributing to a negative stereotype about all mobile games, or do they simply represent a niche market that doesn’t reflect the broader industry? What impact do you think they’re having on gaming culture, particularly for new players and enthusiasts?
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With the rise of microtransactions in modern gaming, many live streamers showcase in-game purchases during their streams. Should platforms like Twitch and YouTube take a stand by preventing the promotion of in-game purchases to protect audiences, especially younger viewers, from potentially harmful spending habits? Are these promotions contributing to a culture of predatory monetization, or is it just part of the gaming experience? What are your thoughts on how live streaming platforms should regulate this?
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With the rise of "pre-order culture," players are often asked to commit to games before knowing much about them. This can lead to disappointment when games fail to live up to expectations. Would it be better for developers to focus on delivering quality post-launch content and expansions instead? This way, players can enjoy updates and improvements over time, and developers can gauge community feedback to refine the game. What do you think? Should the industry shift away from pre-orders and emphasize post-launch support?
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Game ratings often focus on broad categories like violence, language, and age suitability, but should they evolve to provide more detailed insights into aspects like microtransactions, grinding, and other in-game mechanics? With many games relying on these elements, players deserve a clearer picture of what they’re getting into. Would a more detailed content breakdown help you make better purchase decisions, or would it overcomplicate things? What do you think?
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In an era where privacy concerns are more prominent than ever, should game developers be legally obligated to disclose how they collect and use player data? From tracking in-game behavior to potentially selling data to third parties, transparency is crucial. Would knowing this impact your decision to play or buy a game? What should players expect in terms of data privacy in the gaming world?
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With remote work becoming more common, how can Virtual Reality (VR) be used to enhance employee onboarding and integrate them into a company's culture? Could VR simulations help new hires navigate office spaces, meet colleagues, and understand company values? What potential benefits or challenges do you see in using VR for these purposes?
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Virtual Reality (VR) has the potential to revolutionize firefighter training by offering realistic, immersive scenarios without the risks. How do you think VR simulations can enhance firefighter preparedness? Could it improve decision-making under pressure, teach hazard recognition, or simulate dangerous environments too risky for traditional training? What are the possible drawbacks, and how can VR be integrated into existing training programs?
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For example, could VR help first responders train for extreme weather scenarios, or assist pilots in practicing during challenging conditions like fog, snow, or thunderstorms? How accurate could these simulations be, and what kind of technology or techniques would be necessary to make them feel realistic? Would VR training be as effective as real-world exposure in preparing individuals for adverse weather situations?
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With VR technology becoming more accessible, how can it be utilized to help individuals improve their public speaking and presentation skills? Could virtual environments simulate real-life speaking scenarios, such as addressing large crowds or managing unexpected distractions? Would it help with reducing anxiety, or allow for more effective practice and feedback?
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Virtual reality (VR) has shown incredible potential in mental health treatment. From exposure therapy for PTSD to immersive mindfulness and relaxation exercises, VR can create controlled environments for patients to confront fears, reduce anxiety, or practice social skills. How do you see VR revolutionizing mental health therapy? What specific applications have you found to be most effective, or what innovations would you like to see in the future?