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Everything posted by killamch89
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Age of the Empires II is also another that require all those skills as well.
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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First time hopping back into DC Universe in almost a decade and the game has changed quite a bit to say the least. It's going to take me a bit of time to really get used to some of the brand new features. On the other hand, I'm loving all the new powersets.
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Robocop 3 - 8.5/10
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Wow, it’s impressive to see how quickly an artist can rise to fame with the help of social media. Chappell Roan’s story is a testament to the power of platforms like TikTok. Have you discovered any other artists through social media who have had a similar trajectory?
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I agree that r/gaming is very active and has a lot of great content. I'm part of that community too so I should know - between there and VGR, I get a lot of my gaming news and learn about upcoming games as well.
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I love all three as well and I used to practice Shotokan when I was younger. I was extremely good at sparring too.
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Mariah Carey is totally different. She's a more classy musician - I love Mariah Carey too. She's easily in my top 5 female artist. She has such a magical voice.
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What sport do you think deserves a spot in the Olympics?
killamch89 replied to killamch89's topic in Sports
So how would it be? Just look at a wall doing nothing kind of procrastination? Or is it laying on a bed looking up at the sky kind? -
Fair enough - I'm not much of a coffee drinker anymore but rain falling early in the morning hitting the roof makes you want to go back to bed.
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What are some collabs you want to see Dead By Daylight do next?
killamch89 replied to Kane99's topic in Video Games
The Thing sounds awesome! I agree that a shapeshifting mechanic would add a lot of suspense. Another potential collab could be The Exorcist. The horror from that film could translate well into Dead By Daylight, especially with some demonic entities as killers. What do you think about adding supernatural elements like that? -
Are any of the Dexter's Laboratory games any good?
killamch89 replied to Kane99's topic in Video Games
Out of the three, I’d recommend going for Dexter's Laboratory: Deesaster Strikes! (GBA) if you can find it. It generally received better reviews and is considered the most enjoyable of the bunch. The GBC game is decent but not as polished. As for the PS1 game, its 3D graphics haven’t aged well, so it might be less enjoyable. The flash game you’re recalling sounds like it could be Dexter’s Laboratory: The Lab, which was a fun puzzle game with block-moving mechanics. -
I haven’t played Impaler yet, but it looks like it’s in the same vein as classic FPS games like Doom and Wolfenstein, which I love. The update to Impaler Gold with extras sounds like a good deal.
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I’m excited too! The first game was definitely a hidden gem. The attention to historical accuracy and the challenge made it stand out. Hopefully, the sequel will get the recognition it deserves this time around.
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This sounds awesome! I love the idea of an alternate history where WWII extends into 1949, especially with the addition of mechs. The mix of roguelite mechanics and real-time tactics could make for some intense gameplay. Any idea when the beta starts?
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I'm fully behind SAG-AFTRA on this. AI is a powerful tool, but without proper regulations, it could easily be used to exploit performers and reduce job opportunities. It's important for the industry to protect those who bring our favorite characters to life.
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This is really unfortunate. Ready At Dawn had such a strong portfolio, especially with those PSP titles. It’s sad to see another studio with so much potential getting shuttered. I hope the developers find new opportunities quickly - talent like theirs shouldn’t go to waste.
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You're right - budget limitations often mean indies can’t compete with AAA titles on graphics. But I think that’s why many of them focus on storytelling, art style, or gameplay mechanics. Have you noticed how some indie games have amazing narratives or unique art styles that make up for the lower budget?
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I see your point about the need for regulation, especially to prevent cheating and protect young players. However, there's a fine line between regulation and stifling the growth of the scene. How do you think we can balance necessary oversight with the creative freedom that makes Esports so dynamic?"