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killamch89

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Everything posted by killamch89

  1. I’ve been noticing more and more counterfeit Atari games popping up, especially on online marketplaces. It's frustrating because they’re often hard to distinguish from genuine copies. How do you handle finding fakes? Do you have tips for identifying them? And how do you deal with sellers who may be unaware or purposely selling counterfeits?
  2. With Atari’s legacy and iconic status in the gaming world, how would you reinvent the brand for today’s gamers? What kind of original game would you pitch to appeal to modern tastes while staying true to the retro charm Atari is known for? Would it be a new genre, a fresh take on a classic, or something completely innovative?
  3. Has anyone here tried this before? What steps did you take, and what challenges did you face?
  4. With the resurgence of retro gaming, Atari memorabilia has become increasingly popular, but I’m wondering if it’s becoming oversaturated or overpriced. Are collectors still finding value in these items, or is the market just flooded with stuff that’s hard to distinguish from genuine gems? Do you think the prices reflect the nostalgia, or are we heading into a bubble that will eventually burst?
  5. Do you use a specific system, like alphabetizing, genre grouping, or a digital catalog? Any tips on labeling or protecting the cartridges?
  6. I've been thinking about getting a solar-powered charger for my phone. It seems like a great way to stay powered up when I'm outdoors or traveling, but I'm not sure if it's worth the investment. Has anyone here used one? How well do they actually work, and do they charge your phone quickly enough?
  7. Mobile games have come a long way in terms of visuals and character design. From fantasy to sci-fi, some titles really stand out with their unique and well-crafted characters. What mobile game do you think has the best character design?
  8. Mobile games have come a long way, but loading times still seem to be a hit or miss. Some games load quickly, while others take forever to get going. It can really affect the experience, especially if you're just trying to kill time. Do you find loading times a dealbreaker, or are you more patient with them?
  9. We all have our go-to mobile games, but sometimes there's that one feature or aspect that could make them even better. Whether it’s a gameplay mechanic, a quality-of-life change, or something more radical, what’s one thing you’d improve or add to your favorite mobile game?
  10. With mobile gaming growing rapidly, I'm curious to hear what genres you all think perform best on phones and tablets. Do you prefer quick casual games like puzzle or match-3, or do more immersive genres like RPGs or strategy work well for you? Are there any games in specific genres that you think shine on mobile?
  11. Do they significantly impact things like tracking, display quality, or comfort? How often should we expect updates to keep the headset running at its best? Would love to hear your experiences and insights.
  12. We’ve seen impressive advancements in VR gaming, fitness, and simulations, but what’s next? What areas of VR do you think are still untapped or underdeveloped? Is it full-body haptics, truly immersive social experiences, or perhaps AI-driven environments? Maybe something we haven’t even considered yet?
  13. If you could design a multiplayer VR game or experience that doesn’t exist yet, what would it be? Whether it’s a unique co-op adventure, a competitive game with a twist, or something entirely outside the box, I’d love to hear your ideas. What’s missing in the current VR landscape that you wish developers would create?
  14. With the rise of VR gaming, some players report motion sickness, eye strain, or even physical discomfort after extended play sessions. While most headsets include a general safety notice, do you think developers should do more to warn players about potential health risks? Or is it fair to assume players are already aware of these issues?
  15. With VR technology becoming more advanced, how do you think it will shape the way we interact on social media? Will we see fully immersive platforms where we can "hang out" virtually, or will it be more about enhancing existing apps? Are there any potential challenges or risks you foresee?
  16. Dragon Age: Origins loading times feel like they’re giving you plenty of time to reflect on your decisions... or maybe question whether you should’ve started the game at all. But yeah, totally agree - it’s basically an endurance test.
  17. Oh, definitely EverQuest. That game was such a trailblazer with its massive open world and tough-as-nails gameplay. I also have fond memories of RuneScape - It was so simple yet addicting, and everyone seemed to be playing it back then.
  18. Pong was definitely groundbreaking, especially for popularizing video games as a cultural phenomenon. But there were others, like Space Invaders, which introduced high-score systems, and Pac-Man, which appealed to a broader audience. It's amazing how simple ideas turned into timeless icons, don’t you think?
  19. I’d say it annoys me a lot when the repetitive design feels uninspired, like in Dragon Age 2, where the same layouts were reused over and over. It takes away from the immersion and makes exploration feel like a chore rather than an adventure. I understand budget or time constraints can push developers to make these decisions, but when it becomes noticeable, it really hurts the experience.
  20. I’ve had similar moments in games like Mass Effect or Fallout: New Vegas, where I thought I was choosing the ‘right’ option, but the game’s interpretation was wildly different.
  21. That’s a great find. Developers sneaking their names into games is always fun to spot. One of my favorite examples is in The Elder Scrolls V: Skyrim, where the ‘Notched Pickaxe’ is likely a reference to Markus ‘Notch’ Persson, the creator of Minecraft. Another is in Halo 3: ODST, where Bungie developers used their own faces for in-game posters. It’s a neat way for devs to leave a mark on their creations
  22. It would make things so much easier, especially in survival mode when you’re exploring caves together. Other games like GTA Online or Red Dead Redemption 2 could benefit from a follow command too. Trying to stick with friends in open worlds can get frustrating sometimes.
  23. Another one is Deus Ex - Human revolution. It's gameplay is better than the previous Deus Ex game.
  24. It depends on the playthrough. Individual characters I develop with a story in mind set out to achieve different things.
  25. Not really. My senses are quite as good as they've ever been - I probably have even more patience in games now than when I was younger.
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