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killamch89

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Everything posted by killamch89

  1. Same here. I loved Roller blading with my friends as a kid. We used to watch Rocket Power so we got almost everything from scooters to mountain bikes, the only things we didn't have on hand were like snowboards and skis and other snow-related stuff because we don't get snow here. We only got those stuff plus surfboards when we visited the US.
  2. Mine is No - it used to be fuck as well but I've found myself using No a lot more in recent years.
  3. To be honest, I've never really been attacked by a wild animal. They usually come up and check me out and then dip.
  4. Honestly, I used to love getting on rollercoasters especially when I went to Disneyworld or Universal Studios in Orlando but I witnessed someone once was hanging on for dear life while being on the Incredible Hulk Coaster hundreds of feet in the air and I was like nope. I'm not doing this ever again.
  5. Absolutely agree! It feels unfair to take away access to the original, especially when remakes don’t always meet expectations. Fans should have the choice to buy the game they prefer. Sony should listen to the community and make the original available again.
  6. I agree. Gaming has been a great way for me to bond with people. It's not just about the games themselves but also the conversations that happen around them. We end up discussing strategies, laughing about funny moments, or even diving into deep conversations inspired by a game’s story. It’s a unique way to connect and stay in touch.
  7. Personally, Bury The Light from DMC 5 is my favorite video game song. It's an awesome record.
  8. Facts. Just like being in the ocean or sea in real life. Creatures can unexpectedly pop up near you without you seeing it coming.
  9. For me, It was the “No Death” run in Hollow Knight. It’s a brutally tough platformer, and managing to get through without dying took so many attempts. I had to get comfortable with every enemy pattern and boss. My biggest strategy was patience - sometimes I had to take breaks and come back fresh.
  10. For me, parrying in Dark Souls was impossible at first. I just couldn’t get the timing right and would get wrecked by basic enemies. Now, I can parry almost anything without thinking. It’s wild how muscle memory works.
  11. "I think it's definitely tied to that sense of discovery and curiosity, like you mentioned. Audiologs and artifacts are like puzzle pieces that add depth to the world. They invite players to piece together the backstory, which feels more engaging because you're actively participating in uncovering the narrative rather than just being a passive observer. Also, Audiologs create a sense of intimacy with the world. You're hearing someone's thoughts or experiences directly, almost like you're tapping into a secret. It's more personal and often adds emotional weight to the environment or situation you're in. That makes the story hit harder, especially when it's tied to exploring abandoned places or hidden histories.
  12. Personally, I’ve got to go with Katamari Damacy on this one. You literally roll a sticky ball around the world, picking up everything from paper clips to skyscrapers, and the King of All Cosmos is just... well, I don't even have words for him. It’s absurd in the best way possible!
  13. The world of Horizon Zero Dawn has a beautifully imagined blend of ancient tribal societies and advanced technology. The Nora and Carja tribes feel distinct in their beliefs and customs, and their reverence for nature versus machinery is a fascinating contrast.
  14. I'm way more interested in Judas just because it's something new and could give us a fantastic and unique experience.
  15. Sometimes, it's apart of the game. For instance, in Helldivers 2, friendly fire is a feature of the game so you can't just detonate bombs when surrounded by all those bugs without a care in the world. Otherwise, your own teammates will die from them. Hell, I've been accidentally killed by airstrikes called in by my teammates in-game already. Communication is extremely important in a game like that.
  16. I agree. This often happens when influencers or prominent figures in the gaming community voice strong opinions about a game. People tend to follow these trends without always forming their own opinions. It can create an echo chamber effect where certain games unfairly get bashed.
  17. Great question! I think it's the way all the elements - sound, art, lighting, and even the story work together to create an emotional response. Games like Inside or Silent Hill use minimalist sound design and subdued color palettes to evoke certain feelings, whether it's unease or wonder. It's about making the player feel a part of that world without realizing how many layers are working in tandem.
  18. Physics-based puzzles are super satisfying, right? If you're into that, you should check out Human: Fall Flat. It’s a bit more on the comedic side but still uses physics in a clever way. Perfect for some laid-back puzzle-solving fun.
  19. Battlefield 3 has always been my favorite. The combination of urban combat and large-scale maps hit the perfect balance for me. Plus, the multiplayer was a game-changer back then. Also must give a shoutout to Battlefield Bad Company 2. The destructible environments and humorous campaign really stood out.
  20. I agree - I'd rather put my money towards something more worthwhile. Lootboxes are a huge gamble any way you take it and the prizes aren't worth the amount of money you'd be spending on them anyways.
  21. Mage for me - I love spamming spells from afar and just raining down Armageddon on my opponents. As a matter of fact, I love summoning meteors like Madara does, lol.
  22. DMC 5's soundtrack is also pretty good with tracks like Bury The Light which is Vergil's theme song.
  23. True. I do know of a couple of people who met through games like World Of Warcraft and got happily married and still playing WOW.
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