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killamch89

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Everything posted by killamch89

  1. The Punisher (2017) - 9/10
  2. Rimuru finally finding out Diablo was a Primordial Demon and being so nonchalant about it was great
  3. Played some Skyrim AE today and was testing out a new behavioral patch mod.
  4. Blinding Lights by The Weekend was copying the 80s Synthwave music. There's also "Uptown Funk" by Bruno Mars and Mark Ronson copying 70s Funk and Soul.
  5. For me, it was between the 80s and 90s because that's when most of the iconic modern sitcoms came out. Not to mention Cartoon Network, Boomerang and Nickelodeon.
  6. I'm not going to lie, this game looks kind of fun to go play. I'd absolutely give it a try.
  7. I'll say this - I know RE games are quite repetitive especially over the past decade but I'd trust Capcom to create an above average one than I trust Konami to even make a decent SH game from scratch.
  8. Hmmm...I mean, based on what I've seen of the gameplay, I like the graphics but I think it's a very lacklustre experience in my opinion.
  9. I recently came across Nights into Dreams and was curious about others thoughts on this cult classic. It was such a unique experience for its time, blending platforming with dreamlike flight mechanics. The graphics and music still hold up today, but how did it feel back then, especially on the Sega Saturn? Did it resonate with you? Was it ahead of its time, or do you think it hasn't aged as well as some might hope?
  10. Sega has a long history of racing games, from arcade classics to console hits. Whether it's the high-speed action of OutRun or the more technical racing of Virtua Racing, there are plenty of options. In your opinion, which Sega racing game stands out the most? What makes it your favorite? Gameplay, graphics, soundtrack, or something else?
  11. Sega’s use of vector graphics in games like Zaxxon was revolutionary for its time, offering a unique 3D perspective compared to the typical pixel-based graphics. Did you enjoy the aesthetic or find it difficult to adapt to? How do you think these graphics impacted gameplay and immersion?
  12. I agree with Outlast games. I swear it's like being on a bad mushroom trip, lol.
  13. Fallout: New Vegas is a very good call. Which faction was your favorite? Personally, the Brotherhood of Steel was mine.
  14. Baldur's Gate 3 has been released since and it's undisputedly the best dnd-based game every released.
  15. Do you think it’s one of the best tactical RPGs out there, or does it fall short in some areas? What’s your favorite installment, and how do you feel about its characters, story, and gameplay mechanics?
  16. Sega’s sports games like NBA Jam and World Series Baseball were iconic in the '90s. How did they stack up against competitors like EA Sports or Midway? Was the gameplay better, or did they shine in other ways, like graphics or accessibility?
  17. As VR gaming continues to evolve, the role of haptic feedback seems like it could be crucial in creating a more immersive experience. Currently, most VR games use it sparingly, but what if it was integrated more deeply affecting everything from the environment to combat interactions? Would it enhance realism, or do you think it might become overwhelming? What’s your take on the future of haptics in VR?
  18. With VR gaming evolving rapidly, which genre do you think has the most potential to thrive in the coming years? Whether it's immersive RPGs, simulation games, or something entirely new, what do you see as the next big breakthrough for VR?
  19. With advancements in VR technology, could it become a valuable tool for physical therapy and rehabilitation? I'm curious if immersive environments and virtual exercises could help patients recover from injuries or improve mobility. Have any of you used VR for rehab, or seen its potential in a therapeutic setting?
  20. Indie VR games have been a huge highlight in the VR space recently, offering fresh experiences and unique mechanics. I'm curious, which indie VR games have stood out to you in terms of gameplay, creativity, or overall immersion?
  21. With the rise of VR, many wonder how it can elevate classic gaming genres. How do you think VR could enhance the experience of platformers, RPGs, or other traditional genres? Would the immersive nature of VR improve the way we interact with characters, environments, and gameplay mechanics? What specific features or innovations do you think could make these genres more engaging in virtual reality?
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