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Everything posted by Shagger
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You can run just about anything compatible with Windows 7 Windows 10. In terms of the software architecture, they're very similar. If you try to run a Win7 game on Win10 and it doesn't work, you can try running Windows Compatibility mode. Here's how. Right click on the game launcher and select "properties" and you should see something like this (I'm using Black Desert Online as an exaple, but isn't actully necessery to do this with this game, it works on Windows 10 just fine) I've highlighted the "compatibility tab. Click on that and you should see this; The compatibility troubleshooter is what it sounds like and can to detect if a program or game has a compatibility problem with Windows 10. The highlighted areas are a check box and drop down menu that allow to run a program as is the OS was an earlier version of Windows, like Windows 7. If you need to, make the selection the OS you want, hit "Apply" then try running the game again. Some games have problems running on more modern hardware (Fallout 3 comes to mind, or my nightmares), but solutions to that are usefully indigenous to the games themselves Hope that helps.
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A group of people are gathered... Hello. My name is Shagger... ..."Hello Shagger...", they respond in unison... ... And I am a dairy addict. Milk, yogurt, cream, milkshake, iced cream, cheese, I can do without none of them. They always get so disappointed in me when they see the white stuff all over my face, but I'm only human! A simple, weak, unworthy specimen of humanity, just LEAVE ME ALONE!!!
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Arch Enemy are definitely a death metal band. Well, melodic death metal to be more precise. In the vain of In Flames, At The Gates and Scar Symmetry. Still, like that selection, especially Kreator and Dimmu Borgir and Disturbed. I've never heard "Them" (to whomever it was that came up that band name, haha, very funny) and "Broken Hope". I'll have to check them out. EDIT: Probably should continue this in this thread before this goes off-topic.
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A hard thing for me to talk about. Been with same woman for over a decade, and we met on a heavy metal sub-fourm of a now dead social media platform. So I guess my pick up line was "Who likes Rammstein?"
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New generation of Consoles not really innovating.
Shagger replied to kingpotato's topic in Gaming Forum
True, but God of War did that with some very clever programming tricks, camera set-ups and scripted pass-throughs between the environments to give the game a chance to load next section. They didn't archive it through hardware fidelity, so it's not quite the same thing. -
New Horde Mode Update For ‘World War Z’ Is Now Live
Shagger replied to DylanC's topic in Gaming News
The game is pretty cheep on EGS at the moment. Is it worth it? -
Done again for the day.
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Sticky from Fallout 3 If you've played the game, you know why.
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New generation of Consoles not really innovating.
Shagger replied to kingpotato's topic in Gaming Forum
From what I've seen, the next-gen systems will be significantly more powerful, but use pretty much the same kind of tech as before. So in terms of functionality, it will probably be pretty much the same. Maybe that's what he meant. It's possible he did mean graphics as well, and if he did, he might have a point. Graphics are hitting a glass ceiling. It's getting to the point you can increase the power and graphics processing capabilities of a system several times over and make less and less of a difference. The "next gen", at least for Sony and Microsoft, has been about better graphics and little else for too long. There's been very little effort put into innovating how we use consoles or enhancing the gameplay experience. Microsoft didn't sell it well at the announcement of the XBox One, they put too much emphasis on it, but using the console as an entrainment hub to access your TV services as well as games and streaming and control it all through one device was cool idea. PlayStation have PSVR, but VR is really an old idea that we only recently have been able to develop the technology to make it work decently, so I wouldn't call it innovative. Then there's Nintendo. Like them or not, they're the only major gaming hardware manufacturer who actually tries to enhance the gameplay experience rather than just focus on graphics. Some of their experiments work better than others of course, but what matters is that they try each time. -
Is it just me, or is Oblivion much harder than Skyrim?
Shagger replied to StaceyPowers's topic in Video Games
The problem with Oblivion and one of the major reasons why it can get really hard, especially further on in the game, is the levelling system. TL;DR, it's busted as all hell. I'll go through how it works for those who don't know. To build your character, near the start of the game you either a chose a class or create a class with seven major skills chosen out of all the 21 available skills and two favoured attributes. The favoured attributes only start a little higher and that's it, so don't factor into how the levelling system works, but the major skills do. This is the image I found on google to show an example of a major skill list. This came from a player who has clearly completely fucked this up, and I'll explain why soon. Major skills start higher and level faster that the other minor skills and contribute to levelling up your character, making it very tempting to make major skills as the ones that matter most to you, but this can cause issues, and again those will be explained. You simply level skills by using them. You hit the next level when you improve your major skills a combined total of 10 times. You can still raise minor skills by using them, just like major ones. All the skills, both minor and major attain to an attribute. This is the screen you see when you level up; Here, for example, you can see the attribute "Strength" governing the Blunt, Blade and Hand-to-Hand combat skills. Each level up you can improve these attributes by a certain amount, that's where those numbers, like the 3 next to strength come in. That number can be as high as 5, and count up 1 each you improve its three governed skills, minor or major, on two occasions between them as you progress through the level. So, for example, if this player raised Blunt, Blade and Hand-to-Hand a total of 10 times or more between them, he could raise strength by 5 the next time he/she levels up. Obviously, what you want to do is level skills attaining to three different attributes 10 times each level, that way to can up raise your attribute points the maximum of 15 total each level, it's the only way to level your character efficiently. You want a pen and paper at your side and take note each time you improve a skill and note what attribute it's governed by. Seriously. Now think about it, what if this player had Blunt, Blade and Hand-to-Hand all selected as major skills? He/she can only improve major skills ten times before levelling up, so he/she would have to be extremely careful to level up NONE of his/her other major skills if he/she wants to raise strength by than maximum of 5 and of course remember use skills attaining to two other attributes 10 times and none of those skills can be major skills, only minor. This will happen every time the player wants to level up strength. That's why the player who picked all magic for major skills fucked up. First, with the possible exceptions of Restoration and Destruction, never pick magic as major skills in this game even if you are a mage. Those skills are very easy to level in Oblivion and you can max them out much earlier if you just leave them as minor skills. Second, he/she now has issue where it's gonna be very difficult to level Intelligence and Willpower, the two most important attributes for mage, efficiently. And of course, once you've settled on those major skills, there's no way back. It's the same when people pick all the weapon skills or all the stealth skills as major. It makes levelling to improve your most important attributes a nightmare and can leave you weaker than the level of the game and's that's what dictates the strength of the enemies. I think a lot of people aren't even fully aware of how the attribute points really work and/or don't bother keep track of what skills they've improved and how many times each level and that's why they have problems. Also, don't do quests that will lead to special weapons or armour until level 25 as those items also have to level up and don't hit their max until then. This is why I hate this levelling system. To make it work for you have to be so calculating and careful to the point where you could say it's hard to even enjoy the game. And Bethesda knew the fucked up as they borrowed ideas from Fallout 3 to make Skyrim's levelling system and it is much better. There are other issues, like @StaceyPowers pointed out. The AI that will go to the ends of universe to kill you and mini games that take some getting used to, but it's mostly the levelling system that's the root of this game's issues -
Done
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What do you do when a game becomes too easy?
Shagger replied to StaceyPowers's topic in Gaming Forum
I've got allot to say about game difficulty, but I'll probably save it for a new thread. For this topic, I'll always play a game on default to begin with. If game is too easy, crank up the difficulty settings. Simple. Having to do anything else like purposefully handicap yourself somehow or artificially give the AI an advantage is a mark of bad game design. People like to do stuff like try to beat The Last of Us with only bricks and bottles, but that's different, it's a self-imposed challenge. -
I'm going to have to agree with @Crazycrab, this is very suspect. There's no way that office workers station you talking about there is even close to capable of that. In fact, I'd be stunned to find it cable of running video games at all outside of browser games, games that are really old, really low end in terms of hardware requirements, and stuff like solitaire from the Microsoft store. It only has an APU (A CPU with integrated graphic processing capabilities, but very limited), and not even a particularly strong one at that, so it's graphics capabilities are very low end to the point they're barely even there. At least the other PC shown here on the store page actually has a dedicated GPU, but even that one is nowhere near capable of 4K (UHD) gaming. To explain how I know this for a fact and to comply with this threads topic, here is my current gaming laptop, The ASUS TUF Gaming FX505DV 2060 model; When I bought, it was actually cheaper than that, around £950, but that's beside the point. I also installed a 2TB SSD for more storage on mine. Anyway, back to it. Twice the RAM (16GB instead of 8GB), a dedicated GTX 2060 6GB GDDR6 that's far more power than 1650 in the OTHER Novatech machine and certainly more that Ryzen 5 3400G APU. The CPU in my laptop is actually similar in terms of performance, but it is still newer and with a slower base clock at 2.4Ghrz, but faster boost clock at 4GHz and that's the speed it'll run in game, so it is a faster CPU in game and able to dedicate all its power to CPU related tasks instead of splitting it with graphics processing, so a much higher performance overall. The most interesting part in terms of the point I'm trying to make is the panel, or screen if you prefer. It has a max refresh rate of 120Hz and Full HD (1080p) resolution, not UHD (4K). The reason for that is the people who built this knew that a 4K panel was pointless on this because the GTX 2060, a significantly more powerful graphics processor than either of those Novatech PC's have, is not a 4K capable card (4K on a laptop is pointless anyway because the screen is too small to make any noticeable difference). So it is baffling that @DiggerDave can claim that as a 4K 120Hz gaming machine, it just isn't possible. So @DiggerDave, I don't know if you're lying or if somebody conned you into buying this letting you believe it could do 4K gaming, but trust me it can't.
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UPDATE The Series x will support backwards compatibly all the way back to the original Xbox and be compatible with XB1 peripherals, although that was to be expected. I do think some idiots work at Polygon though. The headline is "Four Generations of Backwards Compatibility" when this is only the fourth XBox. Twits In any case, here's Polygon's article.
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From the time of posting this, there's just under 2 days to get Portal 2 for free though GOG here. Claim quick.
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Bloodborne
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Most disliked party members in single player video games?
Shagger replied to StaceyPowers's topic in Gaming Forum
Indeed. I do remember Cinderella getting trigged and going on a massive twitter rant about much Vannile offended her. -
Most disliked party members in single player video games?
Shagger replied to StaceyPowers's topic in Gaming Forum
Snow from FFXIII This self-righteous douche canoe is so annoying and dumb blind to what is going around him it's almost funny, but it stays in cringe. His abilities are useful in combat, but I can't stand the character. The game tries everything humanly possible to make you like him, but none of it works. He is so beyond salvageable as a character that even having him played by Troy Baker couldn't save him. Think about that. -
And interesting topic. Well thought up. I think we will. It may not be exactly like it is on Star Trek, but I do see this being technically possible in our lifetime. What I find more interesting is how holodecks are featured culturally. Video games, whilst they have gained some serious stock and are more respected than ever as a mature pastime, aren't yet respected in the world of culture as perhaps they should be. The "holo-novels" in Star Trek, which are basically like role-playing narrative games, are a cultural expression held in no lower stature than classic novel would be today. I know that video games will be respected like that someday, but I would like to think that time is closer than how long it'll take for technology to get that advanced. They also use holodecks for training, experiments as well as recreation, and I see that in the future of gaming technology as well.
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Looks interesting. This is published by Gearbox though, so I'm taking this cool looking trailer with a grain of salt.
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And right way I've got issues. First, the name, it's dangerously close to XBox One X. There's a very real possibility that someone can accidentally buy the wrong console. Maybe I'm overacting, but I actually thought Scarlett was better. Second, it looks like something one would mallet into the ground to build a fence. But then there was this, in full game rendered footage, and I find myself falling in love... Haven't seen much talk of features yet, and Microsoft hasn’t addressed reports of the company’s plans for two next-gen consoles, but the Xbox “Series” X naming does suggest there won’t be just a single console. We understand Microsoft is planning two new consoles for Series X, with a second lower priced and less powerful console planned alongside the more powerful main console. For nerds, the Xbox Series X will include a custom-designed CPU based on AMD’s Zen 2 and Radeon RDNA architecture. Microsoft is also using an NVMe SSD on Xbox Series X, which promises to boost load times. Xbox Series X will also support 8K gaming, frame rates of up to 120 fps in games, ray tracing, and variable refresh rate support.
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If you're asking if these games are available on multiple platforms including Xbox then yes, at least the more recent games. If you're asking if you can interact with players on other platforms and/or switch platforms to play the game same game account with the same save file then no, you can't. Most of these games are single player anyway.
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What I would look for is interface improvement. VR demands so much more in terms of its control interface than other platforms and, as much as it's improved, still need to be so much more in order to gain popularity and become a popular choice for game development. I know when we get old will be tellin' dem kids about back in our day we were old school with our controllers and TV's instead of whatever fancy shit they'll be using that will likely be some version of VR. What I don't know is what breakthrough it will be to make VR better than more conventional gaming. It's not visuals, if that was it VR would be more dominant right now, but what would it take?
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I'd also recommended The Outer Worlds. From the same studio that made Fallout New Vegas