
-
Posts
3,899 -
Points
9,606 -
Joined
-
Last visited
-
Days Won
191
Content Type
Profiles
Forums
Calendar
Everything posted by Shagger
-
Honestly, that's still asking quite a lot.
-
There you are correct, so I'm gonna watch the trailer now and offer my two cents. I like the look of the game and I like the vibes. There is something a little "Life is Strange" and "Telltale's The Walking Dead" about it with a little "Stranger Things" and The Last of Us" in there as well. I'm a little more wary of the story progression given that the journey apparently has some procedural generation going, but if holds this this really could be worth a play.
-
I responded earlier, but didn't really address the topic, so I'll do that because boy there is a lot to go through. Abuse in the games industry. This should be number 1 on anyone's list. We all know about the issues with Activision/Blizzard and Ubisoft I'm sure, but I believe this problem, whilst maybe not as extreme as it was was with them, is certainly more widespread. Crunch, harassment (Whether it be sexual or otherwise), pay gaps between genders, discrimination and abuse is a part of the culture at too many game companies and it needs to stop. It's difficult to not support the companies who are guilty of this given how widespread the problem is, but stand with the employees and journalists who have face this shit and support them too. Microtransactions. There was a time I was prepared to forgive them under certain circumstances, but I regret that as should every gamer as we have learned the hard way that if you give mouse a cookie, it will want a glass of milk, wait, no, it'll eat fucking everything. We were like, "Well, OK, microtransactions are fine so long as the game is free to play", then we were "Well, OK, Well, OK, microtransactions are fine in a premium game, so long as it's just cosmetic", then we were "Well, OK, microtransactions are fine in a premium game with gameplay effects so long as it just single player" then we were "Well, OK, microtransactions are fine with gameplay effects even in a multiplayer game, just so long as it's not Pay-to-Win" then we were "Well, OK, microtransactions are fine just so long as it's not a lootbox". There was a point that has sadly already passed that we should said "Fuck you! We've had enough". Pay-to-Win microtransactions and lootboxes are awful for obvious reason so I won't insult anyone's intelligence by going into that, but cosmetic microtransactions are just as awful because of how they affect the social aspect of the games. You no longer admire another player for thier rare skin because of the work and dedication it must have took to get it, you now look at them and think "Well, that prick obviously paid for that" even if, in fact, they did earn it hard way. It also crease a very toxic "class" environment were people with standard skins are free game for ridicule and even harassment and bullying. Believe me when I tell you that game companies not only want that, that's actually the goal. Fuck microtransactions and fuck any defence for them. The false "Beta's". This is a problem that I think doesn't get talked about nearly often enough. his is when a game is sold in early access or as "incomplete" in a test phase, usually with an in game store with microtransactions and DLC for sale, then stays there for years usually never actually fully releasing at all. Games that do this to always have an excuse for lack of content or polish and also give the thier developers the excuse to contently "beg" for more from the fans. They often label the in-game purchases as "pledges" to rob the players of thier consumer rights and give the developers an opportunity to change whatever they want. It's a disgusting practice that prays on people's generosity and passion. Star Citizen is the crown jewel of this practice and has successfully scammed hundreds of million of dollers from it's fans, but there have been others. PUBG, for example, still claimed to be "in Beta" when is launched on consoles on disk! Escape from Tarkov is another one that I'm convinced will never actually come out as it's been five years since it's so-called "close beta" stated. The worst part about this is that these fans who get scammed by this practice often totally refuse to see the facts and defend the respective developers to the hills. They've been completely brainwashed and that is the saddest part of all.
-
You can believe what you want, whatever makes you feel better, but the fact I'm a moderator on VGR and when I tell somebody something or ask them to do something, I expect them to listen and take heed without getting talked back too, and I don't think that's an unreasonable expectation. So you're right, I don't get told what to do (at least not by regular members) because that's my role here. Other people who have come under fire in recent weeks accused of so-called "post farming" or posting to up post counts at the cost of quality have shown improvement, but if anything you're getting worse and I'm not the only person who getting fed up with it. And honestly, I don't believe you are putting in the level of diligence and care you need to into your posts when you post at the pace you do. The proof is in the pudding given that so much of what you post lacks substance and quality, but maybe that's just my opinion, so I'll take this a little further. When the gap between post of yours isn't several hours obviously between times when you're online and on the forum, it's usually at 2-3 minutes. So what you are saying is in that in that space of time you read a thread, check for new replies, gauge the conversation, do whatever research you have to (if applicable), think if you have anything to respond to or add, judge to yourself if the reply is worth making, compile a worthwhile post, type out the reply with care, read the post back to yourself to check for errors, correct those errors then finally hit "send". If you expect me to believe that you do all that in less than three minutes, then I don't know who you are trying to fool. I literally couldn't do that, and I think that will be the case for most people on VGR.
-
All I'm asking you to do is read your own posts before you post them. That way, you might avoid making these errors. I'll take this chance to remind you that posting grammatically so people can understand you is something required of members on VGR and is in the Forum Rules and Guidelines. In other words, don't argue with me and just do as I ask because, in the end, I'm only trying to help you. I'm not singling you out here, I posted a similar reply to @Boblee only yesterday over the same thing when he made a post I could barley read. However, if you want to argue with me and ignore my advice, the only option left for me is to start deleting your posts when they're hard to understand. Would you prefer that?
-
This actually was on Gamepass until a couple of weeks ago and I never played it. Starting to regret that now.
-
I'm sorry, but what has this got to do with the subject at hand?
-
This is a little off-topic as the subject here is running a game silent, not a running a PC in quite mode, but that's OK because it does bring up an interesting thought that running demading games on a PC silently might be pretty much impossible as fan noise would became hard to ignore. The issue with running a PC in quiet mode is that it brings the fan speed down, so the temperatures rise, so thermal throttling and a reduction in performance is inevitable. So unless the game is easy to run, playing a game silently on PC might not be possible, at at least practical for most people.
-
Should that word have been playing? Come on, man! Take your time and give your posts a read before posting them, this isn't a race.
-
Why not? As far as I can tell, the game has a solid reputation that many even consider a classic. You can't just make a statement like that and not explain it.
-
I have spoke of this before, but the real problem with delays and games coming out unfinished and buggy is about game companies announcing release dates way too early. This is exactly what happened with Cyberpunk 2077, they announced the release date at E3 while all eyes were on them to start taking in preorders almost a year before said release. We all know what happend next, the game got delayed on less than three occasions for them to feel compelled to release the game full 18 months after that E3 announcement knowing it was still busted. If they had just waited to announce the release date when they knew they would have the game ready, that entire controversy could have been avoided. I fully agree @kingpotato, if a developer/publisher is faced with a choice of releasing a half baked game or delaying, delaying it is the best option every time, but they should some common sense and only announce a release date when they know that can make that date and have the game not nesserily perfect (It's asking a lot to ask them to find every bug in a modern game), but at least complete and fully functional. Do that, and very likely will not have to face that dilemma at all.
-
Call me old fationed, but I thought the thing that mattered when it comes to music is, well, the music. Why can only talk about this guy and only bring up his "Stature" (whatever that means) and physique?
-
Do you avoid optional combat in games? Under what conditions?
Shagger replied to StaceyPowers's topic in Gaming Forum
The first thing I want to point out is that post is terribly written, to the point I can barely understand it. Give your posts a read before hitting the send button, please. I know English may not be a first language for you, but that's all the more reason to take your time. That, was written in rush, or you just didn't care. Also, can you in future actually quote the post you were answering to? I'm assuming it's a response to this post from @Heatman, but it's hard to be sure unless you actually quote it. A quick proof read on my own, and this I what I think you were trying to say. Now addressing what I think was your point instead of the quality of the post, what do you mean that completionists would be willing to pay more to finish a game? If a game was to lock 100% completion behind a paywall that would be such a scum move that no serious completionist would go anywhere near it. Unless you can give me an example of what you're on about, that doesn't make sense. Of course, it is also possible you post was so badly written I've misunderstood you. Either way, can you clarify this? -
It's a perspective as viewed from above straight down. It's how I'd imagine a 2D version of a game like view would be programmed. As for your other point, it's a fair point. Just because they are both themed around football, doesn't change the fact they are completely different kinds of games. I think there is some sort of management simulation built into FIFA, but I highly doubt it goes to the level of a dedicated Football Management sim.
-
It's can't be the "best game ever" compared to just one game. I mean seriously @Heatman, do you actually read what you write?
-
Wait a minute, how could a game be "too big" to not include a feature as simple as a drop down camera mode? That makes no sense whatsoever.
-
Do you avoid optional combat in games? Under what conditions?
Shagger replied to StaceyPowers's topic in Gaming Forum
I think the point @m76 was trying to make is that the way the XP system is set it Deus Ex Human Revolution actually penalises you for using stealth, and in a game like Dues Ex, that's a bad thing. Like I mentioned in my post a little earlier, The Last of Us does this much better by giving you an incentive to just sneak past when the chance comes along. When a game offers more reward for playing in one play style than the other when both are supposed to be a choice for the player, that is a problem. -
I can't say I'm surprised to see this happen. I was worried that the Xbox Series S's lack of muscle might lead to compatibility problems with games further into this generation. However, to be honest, I didn't think it would happen quite this soon. That just makes this more worrying. I can actually picture people using Xbox's game streaming service on the Series S to play new games because they have to.
-
Jim Sterling. I admire his conviction and how true to himself he is. He always gets people wanting him to "Just talk games" and stop going on about abuse in the industry, but he never relents and, whether you agree with him or not, that warrants respect in my book. I doesn't hurt that I actually do agree with him, though. People shouldn't be allowed to forget about what Ubisoft and Activison-Blizzard did when they think about buying the latest Assassin's Creed or Call of Duty.
-
I don't know why this was ever considered a "General Gaming" topic, but I'll move it now anyway. Dark colour schemes may not be as striking, but they're easier on the eyes, so like others have said I prefer them.
-
who else can't wait for blood Bourne 2 to be released?
Shagger replied to Clasher's topic in Video Games
Forgive the pun, but relying on rumours to "keep your hopes high" is a dangerous game to play. For example, people were getting exited and really getting thier hopes up far a Bloodborne release on PC for years, but then it never happened (unless you count PS Now). It's not a good idea to let yourself be fed by rumours, people can even pray on that. Scammers made entire YouTube channels, and successful ones in terms of money, out of hyping up and even making up rumours about GTA6, and none of it was true. It's not a bad thing to get exited about the prospect of Bloodborne 2, just try not to get carried away. -
I had heard of the Nomad, but I've never played one, nor even seen one to tell the truth. I'll put a picture so we can see what it looked like. It really was a neat idea. A handheld console that you just put your Sega Megadrive/Genesis cartages in. It meant you didn't have to have separate libraries for you handheld and home console. You could say it was the Switch 22 years earlier. It was a coloured screen on a handheld 3 years before the Game Boy Colour (but having said that, 6 years after the Atari Lynx, so it makes you wonder why Sega and Nintendo took so long to catch up), so it was pretty revolutionary. I agree it was ahead of it's time, but timing was also it's biggest problem along with some impracticalities. Trying to power what was essentially a Sega Megadrive/Genesis with batteries back in 1995 was never going to be practical, not to mention this was around the same time as the likes of the Sega Saturn, The Sega 32X, The N64 and The PlayStation all came out, so it's little surprise this costly handheld didn't sell very well. A shame, but it's still a very likeable system.
-
I feel the need to correct you a little bit here. Microsoft and Sony are not developers of games. In terms of Microsoft's Xbox and and Sony's PlayStation, they play the role of Games Publishers. A game publisher is to a game developer what a record label is to a recording artist, they invest into the developer to give them funding to support the game development and whatever else the developer needs to create the game. A publisher will also provide specific services such as promoting the game, obtaining whatever licences the game may need (like to use copyrighted music and branding, for example), manufacturing the physical copies and getting the game onto store shelves. Unless a game is independently published (often called an "indie" game, that's where term comes from), a developer and publisher, despite thier association, will be two completely separate companies. More specifically to Sony and Microsoft, there is not actually a single game you listed that was developed by Sony or Microsoft. They were the publisher, not developer. On the Sony side; Spiderman was developed by Insomniac Games Uncharted 4 was Developed by Naughty Dog Horizon: Zero Dawn was Developed by Guerrilla Games On the Microsoft side; Minecraft actually started out as an indie game developed by Mojang Games. It only became a part of Microsoft's brand when Microsoft bought Mojang Games in 2014. Gears of War was developed by Epic Games (I linked a Wikipedia page this time because Epic's own website is also a storefront, so this will actually give a better insight into thier history as game developer) Halo was developed first by Bungie then by 343 Industries. There are some expectations, like Microsoft did (at least part) develop Microsoft Flight Simulator and Sony do have thier own development studios under the banner Worldwide Studios that have developed games like Gravity Rush, but most exclusives games these days are actually made by developers that exist as separate companies to the console brand. Unless you're Nintendo, obviously, they still make most of thier own games.