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Shagger

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Everything posted by Shagger

  1. The biggest problems I find with online game are usually the people who play them. Cheaters are a part of that, but these communities are often very toxic as well.
  2. Is this really so different to the audience prompts and cues that happen in television literally all the time? At least the audience got something out of it other than an NDA. I'm not saying it's right, I'm just pointing out that it's not completely fair to single out the gaming industry and mainstream game's journalism for this.
  3. Do you have any articles on this or examples of it hapoenibg? It's just that I've not seen anything about this before.
  4. Not even one second into the video and I'm already seeing an issue. The UI scaling is terrible. To clarify, this is an issue that can happen when you run games at high resolutions. The user interface (UI) effectively shrinks to a point whare you can barely see it because the textures that make up the UI, the icons, the text and so on, aren't made up of enough pixels to cover that specified area of the screen. This typically happens on older games when one tries to run them at resolutions they were never really made for, but for a new game in 2024, even an indie title, this is unacceptable. I found this screenshot of the same game online that is at 1080p. I want to draw your attention to the icons to the upper-left of the screen in both @Kane99's video and in this image. Can you see how much clearer the icons are in the image below? Developers get round this problem by including alternate textures for the UI for different graphics settings. These textures typical get applied automatically, and since I find hard to believe the uploader of this video actually wanted the icons on his UI to be this small, I have to assume the developer just didn't bother to include larger icons for 4K set ups. If I was using a 4K system, this would render game pretty much unplayable for me. Yes, my PC isn't 4K capable, but that's not the point. I would still not want to buy this out of principle until this was fixed.
  5. I'm not surprised to see the series fall back on the original protagonist. Life is Strange 2 and True Colours were OK, but Before the Storm was crap. The point is that the games haven't really hit the same peak that they did with the original, so of course they will use the original as a crutch. That is not a good a good sign, and not just because it's the hallmark of a developer that doesn't have great confidence in themselves to create something new. It's also concerning because it's Deck Nine at the helm this time, the same developer that made a complete mess of BTS. To be clear, it's not that they made a complete mess of BTS that concerns me, it's why they made a complete mess of it that worries me. I go into more detail about it on this thread if anyone wants to check it out, but to cut a long story short Deck Nine robbed the player of choice in Before the Storm because of thier own selfish desire to canonise thier own interpretation of something refenced in the original game. Whether one agrees with that interpretation or not, that is unacceptable in a game of this type. BTS was less like a proper prequel and more like a fan-fiction. A very well produced fan fiction, but a fan-fiction none the less. And now, given the how open ended the original finished, they are going to have to canonise one path or the other again and I have no faith in this developer's ability to do that. I feel that they are more likely to mess this up than get it right. Maybe they won't bother and just give the game an entirely new setting and not address the originals ending at all, but then we are back to the rather cowardly mentality that likely led them to bring back that aforementioned crutch of the original protagonist in the first place. Sorry, but as much as I loved the original, I just can't see this going well. Plus, Deck Nine were actually prejudiced, abusive bastards as a company.
  6. I'm not much of a cook, but I do make a mean cheese sauce. My secret is Worcestershire Sauce, great for adding that little bit of acidity and subtle spice.
  7. Man, this looks cool. If this plays even half as good as it looks then even I could get into this multiplayer experience.
  8. I like it. This has a different feal compared to other, similar games with a unique world I'm dying to learn more about. I'm am a little put off by the animation style in the cut scenes @Kane99 described because the game itself looks smooth. So to me, that jansky animation only serves as a pretentious, self serving, stylistic cue that's only there to feed the game director's ego rather than a genuine attempt to immerse the player in the story. I think that it will actually be a distraction more than anything else. I've played games with stylistic animation like Alice: Madness Returns and it works there because the approach is consistent throughout every aspect of the game. Just having in the cut scenes doesn't work for me.
  9. First off, welcome to VGR. I would not normally consider this to be my sort of thing, but I'm charmed by this. The dialogue is entertaining, the game is cute as buttons and it looks fun to play. I'm also very relieved to see that I will be able to play it through my Netflix subscription, so I will be able to at least try it before buying it on PC or console.
  10. I don't get it, why equip the console with the disk drive with the larger SSD and leave the all-digital version with the smaller SSD? Wouldn't common sense dictate it be the other way round?
  11. The USB port will either work or not work. It's not the sort of thing that's prone to the kind of failure you describe whare it can do one thing but not the other. You really need to find another cable to try it with. This systematic approach that has really left only two possibilities now: It's as you suspect @BlazeNinja22 and it's an issue with the internal circuitry connecting the charge port to the battery. It's as @Ravenfreak suggested and there is an issue with your cable. Of the two, I feel the charge cable is far more likely. Internal circuitry isn't very prone to wear or damage, especially on modern, compact devices like a PS Vita whare the electronics are almost always connected through a PCB (Printed Circuit Board). The only realistic ways to damage them is with moisture or overheating. The same is not true of external cables. The get bent, stood on, twisted and stretched all the time as well as exposure to moisture and heat. So don't give up, I think there still a chance for a happy ending here.
  12. This makes me think a lot about Japanese media, more specifically anime. What amine I have watch has had a tendency to over-explain things. Yi-Gi-Oh and Dradonball Z come to mind. They're more overwritten than my game reviews. There's something similar that happens with Japanese games as well. I know that a lot of thier games, especially JPRG's, use unique and complex systems and gameplay mechanics, but the tutorials on some of them are borderline insulting to go through. Like three different pop-ups with pictures, overlays and several sentences of descriptions to explain how to move with twin sticks or with WSAD and mouse. It's like opening a collage lecture with potty training. I know that developers have to account for the possibility that this might be this persons first video game ever and cover the basics, but at times it feels like they don't rely on how intuitive modern games controls actually are, especially on console. Letting players feel around and develop thier own understanding might be more effective than having them be tested Gaming for Kindergarden every time they start a new game.
  13. I didn't read what TechRadar reported because I wanted to do a little groundwork on my own, and there is no doubt in my head that "Wildcard" is "Dire Decks". The weird thing about this plagiarist developer is that he's been happy to admit he was inspired for his other two games by what he had seen on other titles like Vampire Survivors and Tiny Rouges without just ripping them off, Then to suddenly steal (what I would argue to be) a far more basic browser game from Itch just doesn't sit right sit right. I mean why? His other games actually look pretty decent, so this a shame.
  14. Wow, it's almost as if Valve have lost interests in being a video game developer and are now only really invested in the thier money-printing Steam storefront. What a shock.
  15. The original was a point-and-click adventure, right? You click on the screen to move to the next area represented by another image and go on like so until there's something to interact with, like an NPC or a puzzle. Honestly, calling it "revolutionary" and "ground-breaking" seems like a bit of a stretch. This wasn't even the first time this very developer had done this, this game was sequel to MYST. Anyway, seems like it this new version you explore the world in real time and have full control over the character. A nice way to update this game and I must say it looks stunning. There are other, similar games I would prefer to see get this treatment, like Syberia or The Longest Journey, but this looks great.
  16. I must ask @CharlesK that in the future you include links to your source for posts on "Gaming News". I found the article from 404 Media with the full details, but please include such links in you opening post in the future. My concern with this is less about people leaking video games reveals and what else these contractors are able to do with these admin accounts. For example, what if people post private diaries on to YouTube? I understand YouTube staff need to be able to have access to other people's YouTube channels, thier studio tools and uploads that regular users would not have, they need them to do thier jobs, but this is not acceptable. These people need to be properly vetted before being allowed this access.
  17. Moved topic to "Video Games" from "Gaming News" as this is about a specific game and not a gaming-related news story. Also, here's a link to the steam page so people can learn a little more about it. https://store.steampowered.com/app/2238040/Tiny_Terrys_Turbo_Trip/ This looks like a lot of fun. I like the cute graphics that suit the comical tone.
  18. Unlike the other game I commented on, Hauntii, this actually is an in indie game, and with far superior looks and production value. It's not as unique, but I love the way this looks. Great colour pallet and the environments have that had crafted feel. Looks fun to play as well, something of a mix between Zelda, Gravity Rush and the Horizon series. There's demo available through Steam and I'm going to check it out.
  19. I know this is a nit-pick, but the but term "indie game" get's thrown around way too much. It's now a marketing term, and like all marketing terms, it has a casual relationship with the truth. The very term "indie" is short for "independent", and in the context of the gaming industry means independently published. In other words, it means a game that is independently published by the same person(s)/company that developed it without a 3rd party publisher being involved. Like a musician publishing thier own music without a record company. Now that the term has been reapplied as a marketing buzz word, promoters use the term to generate sympathy for an upcoming, small scale project to lead people into thinking one fiercely passionate guy spent years in a shed hand-painting the backgrounds for his text-adventure RPG when that is so often not the case. You could compile a list of indie games and include Skyrim, The Witcher series, Cyberpunk 2077 and Assassin's Creed and you wouldn't be wrong. Technically, Hauntii is NOT an indie game. They have a publisher in Firestroke Games. Firestroke even call thier own published games "indies" when they are that 3rd party publisher, it's insane. I'm not implying that Hauntii's Developer Moonloop are in fact some massive studio with thousands on employees, I'm 100% ready to believe they are a small studio (although I can't be sure, there is actually very little information about them online) and that is what Firestroke do , they support smaller developers, I just want people to be aware and take the term "indie" with a grain of salt. With that out of the way, onto the game itself. I'm not completely sold on the way it looks, I have seen similar art styles before. Not that it's an ugly game, it really isn't, but I have seen better from other games on this level. The premise and story look interesting and the gameplay looks simplistic, but with some verity. Can't as for much more out of a small scale project like this. I want to play this, but what's putting me off is the price: That is quite a lot for a game at this level. Especially that Digital Deluxe Edition, the price of it's DLC is a slap in the face. I don't think I'm being a miser for thinking £6.69 (Over $8.50) sounds about right for the game, not the soundtrack. Am I being unfair? This has to come down in price a bit before I'm ready to jump in. Will wishlist it and see how it goes.
  20. Well, he is right, at least about the "Steam Spite" thing. So who can blame him beliving people will wait for PS exclusives when people actually wait for PC games that are already on PC just because that store isn't Steam? Read more from PC Gamer. This cult like loyalty some people have with Steam has long been a peeve of mine. Fanboyisum in gaming is stupid, but having such loyalty to a store, a damn store, when it's just as easy to buy the same game with the same harware is mind boggling. At least console fanboys are jusfying the choice they made on the purchase of that hardware, what is a "Steam Fanboy's" excuse? Spending $500 to buy-in isn't the same thing as spending 5 minutes on registering an account. I get that steam has a large playerbase, so wanting to play multiplayer games on Steam rather than EGS or GOG makes sense, but more and more games run servers with independent log-ins and/or are cross-platrom compatible. And this is obviously irrelevant when it comes to single player games, but the same loyalty sill comes in. I know for a fact that there are people who not accept free games on EGS and then buy said games on Steam, as the article said, "Out of Spite" The worst part, some of the most important people at the helm of major players in the gaming industry have taken notice and are justifying thier decisions on the grounds of this lunacy. It needs to stop. Still, I am open to, actually begging for, somebody to explain this loyalty to Steam because even after using Steam for years it makes no sense to me.
  21. We need more games like KNACK for this very reason. For those who don't know of have forgotten, KNACK was a PS4 exclusive with a co-op mode designed pretty much specifically for a parent, uncle, aunt older sibling or whatever to play with a young child. PI played the game with my son who was around 5 at the time and had a blast.
  22. Like it or not, religion is the source of politics. The ten commandments became the foundation of law itself, that is how it all started. For millennia in the various human civilisations law and religion were one and the same, something that has only began changing relatively recently. Even though the two are not as closely tied together as they used to be, the fundamental role that religion had in building that starting foundation of law and society will always be there, it's engrained. No matter how much things have changed, it was first decided by society that it's wrong to steel because "God" said so. It was first decided by society it was wrong to kill because "God" said so. I put "God" in quotes because it wasn't really God, it was religious leaders in power claiming to speak God's words. That is both society's greatest flaw and society's greatest success all wrapped up in one.
  23. The best announcement we can hope for is Konami confirming they are selling the Silent Hill IP to Kojima Productions, or anybody else for that matter.
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