StaceyPowers Posted March 25, 2021 Share Posted March 25, 2021 When you are playing a game like Skyrim or Fallout featuring an open world, do you like to be able to have the option of scrambling up and over any surface (i.e. a cliff face), however unrealistic, or do you prefer the game stop you completely (like Fallout NV does)? I think I prefer the climbing, just because I like trying to get to hard-to-reach places on maps. But I can understand the argument the other way. Link to comment Share on other sites More sharing options...
killamch89 Posted March 26, 2021 Share Posted March 26, 2021 For the longest time, I've always wanted a climbing mechanic in Elder Scroll/ Fallout games. It is so unimmersive to be constantly hopping around trying to get up a mountain. It just looks like my character is having a seizure. Reality vs Adventure and StaceyPowers 2 Link to comment Share on other sites More sharing options...
Reality vs Adventure Posted March 26, 2021 Share Posted March 26, 2021 I've seen those seizures a few times in the game. I wish there was more climbing in most games. Link to comment Share on other sites More sharing options...
m76 Posted March 27, 2021 Share Posted March 27, 2021 I wish there were no artificial barriers in open world games, but also wish scaling natural obstacles should be more realistic. Even games like Tomb Raider do it wrong, because they only make ledges climbambe that you are supposed to climb. I think you should be able to climb any rock wall. it would be much more fun to find your own route to the top of the cliff instead of trying to guess the level designer's preferred route. StaceyPowers 1 Link to comment Share on other sites More sharing options...
Patrik Posted March 27, 2021 Share Posted March 27, 2021 Would be sort of annoying because sometimes you could climb them when trying to do something else, which means, plans will go wrong :( Link to comment Share on other sites More sharing options...
Shagger Posted March 27, 2021 Share Posted March 27, 2021 The idea of being able to clime any surface is appealing on paper, but there's really one game I can immediately think of that's done it, that being Zelda: BOTW, and it was done terribly. The movement was slow, unintuitive and any sense of freedom it may have been able to offer was completely ruined by that damb stamina bar. It was obvious they used that to "lock off" certain parts of the game, so it wasn't neerly as open and free as it first appeared. I hated it. Climbing mechanics are usually used to create boundaries and structure as well as challenges in a game, and I don't really mind that. That's the way games like Uncharted, Tomb Raider and Horizon: Zero Dawn used used them, and it works well in those. Still, I'd love to see a game come along with a open climbing mechanic and actually get it right. Just as I was done typing this I remembered the Just Cause franchise, but I can't remember if one was actually able to climb anywhere in those games. Dose anyone know for sure? Link to comment Share on other sites More sharing options...
killamch89 Posted March 27, 2021 Share Posted March 27, 2021 21 minutes ago, Shagger said: Just as I was done typing this I remembered the Just Cause franchise, but I can't remember if one was actually able to climb anywhere in those games. Dose anyone know for sure? The MC had a grappling hook-like item he used to scale and grab objects but it wasn't really climbing in the traditional sense. Link to comment Share on other sites More sharing options...
Heatman Posted August 1, 2021 Share Posted August 1, 2021 On 3/26/2021 at 1:47 AM, killamch89 said: For the longest time, I've always wanted a climbing mechanic in Elder Scroll/ Fallout games. It is so unimmersive to be constantly hopping around trying to get up a mountain. It just looks like my character is having a seizure. Haha, seriously that is very hilarious looking at the character acting as if it's being shocked with high voltage ⚡ of electricity. Sometimes, I do that on purpose just to laugh. Link to comment Share on other sites More sharing options...
Crazycrab Posted August 1, 2021 Share Posted August 1, 2021 A game needs to be carefully designed around the idea for it to work. I remember playing Breath of the Wild and there it was a bit of a false prophesy. Unlimited climbing didn't stop that from being a total pain in the arse. Link to comment Share on other sites More sharing options...
Heatman Posted August 1, 2021 Share Posted August 1, 2021 On 3/26/2021 at 2:24 AM, Reality vs Adventure said: I've seen those seizures a few times in the game. I wish there was more climbing in most games. I don't really think it's going to be realistic when it's possible to climb where isn't supposed to climbable if we are looking at having the game look real. Link to comment Share on other sites More sharing options...