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StaceyPowers

What makes for a rewarding boss fight?

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  1. Koloktos - Zelda Skyward Sword - this fight was amazing because he has six arms but his attacks and skills were pretty unpredictable but once you started to use the dungeon item (which was a whip in this case) you could rip off his hands one by one until it exposed his weakpoint to attack. Of course, he could regenerate his hands rather quickly so you really have to make every hit count.
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On 7/22/2021 at 10:04 PM, StaceyPowers said:

I tend to find boss fights more tedious and annoying than rewarding per se. What boss fights have you found truly fulfilling, and what made them so?

 

 

Were you expecting a boss fight to be that easy for you to win? If it happens that way, then it's no longer a boss fight. 

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I like Boss fights that are straight up fights, especially those that require skill, grit and a little bit of luck. Like those found in fighting games, or old school flight combat sims. In those you actually need to be the better fighter or pilot.

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6 hours ago, Empire said:

I like Boss fights that are straight up fights, especially those that require skill, grit and a little bit of luck. Like those found in fighting games, or old school flight combat sims. In those you actually need to be the better fighter or pilot.

Exactly, it's actually one of the best ways to engage in a boss fight because you know very well that what you bring to the table if executed well will likely get you the win. 

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