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Realism vs. convenience?

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Loot or treasures that glow in some way. It helps to find it so I don't mind, but looks out of place in a realistic environment. Sometimes though it just looks magical and I except it as part of the environment since the beauty also looks magical. Another thing is torches or bonfires that are always lit. I can't even keep a campfire lit without constantly adding wood. But again I don't mind because it looks cool. 

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27 minutes ago, Reality vs Adventure said:

Loot or treasures that glow in some way. It helps to find it so I don't mind, but looks out of place in a realistic environment. Sometimes though it just looks magical and I except it as part of the environment since the beauty also looks magical. Another thing is torches or bonfires that are always lit. I can't even keep a campfire lit without constantly adding wood. But again I don't mind because it looks cool. 

 

I like that sort of thing. It's useful to distinguish items that you can collect or use from things that are just part of the background. I don't know about anyone else, but without that I'd end up trying to pick up/interact with everything that looks even remotely useful wasting hours of my life.

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23 minutes ago, Shagger said:

 

I like that sort of thing. It's useful to distinguish items that you can collect or use from things that are just part of the background. I don't know about anyone else, but without that I'd end up trying to pick up/interact with everything that looks even remotely useful wasting hours of my life.

Yeah I don't really mind, but for example in AC games I get so immersed, then to see sparkles rising from treasures or a dead body is a little out of place. Other times it adds to the surrounding magic like if I were around ancient ruins or something. 

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5 hours ago, Reality vs Adventure said:

Loot or treasures that glow in some way. It helps to find it so I don't mind, but looks out of place in a realistic environment. Sometimes though it just looks magical and I except it as part of the environment since the beauty also looks magical. Another thing is torches or bonfires that are always lit. I can't even keep a campfire lit without constantly adding wood. But again I don't mind because it looks cool. 

If a treasure doesn't glitter, it doesn't make it real enough to begin with, so I'd say it's something that I really care about with it's application in games. 

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On 9/7/2021 at 9:53 AM, Reality vs Adventure said:

Loot or treasures that glow in some way. It helps to find it so I don't mind, but looks out of place in a realistic environment. Sometimes though it just looks magical and I except it as part of the environment since the beauty also looks magical. Another thing is torches or bonfires that are always lit. I can't even keep a campfire lit without constantly adding wood. But again I don't mind because it looks cool. 

I quite like these because they help you to find certain items that wouldn't be easily recognizable because they blend in with the background.

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4 minutes ago, killamch89 said:

I quite like these because they help you to find certain items that wouldn't be easily recognizable because they blend in with the background.

Exactly - if something like a treasure comes to be with no real features of what a treasure is supposed to be, then it's definitely not going to offer any sense of accuracy. 

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