StaceyPowers Posted November 6, 2021 Share Posted November 6, 2021 The minimaps in some games seem far more functional than others, but I have a hard time pinpointing what makes one useful vs. useless. What qualities do you think make them most functional? Link to comment Share on other sites More sharing options...
The Blackangel Posted November 6, 2021 Share Posted November 6, 2021 (edited) Bad minimaps make things look further away than they are, or closer than they are. Which in turn makes it difficult to gauge your time needed to get to your intended location, and the obstacles you will encounter on the way. Enemies and dangerous animals for example. I can’t count the number of times I’ve been ambushed by enemy gangs and wannabe road bandits as well as fucking cougars in RDR2. Edited November 6, 2021 by The Blackangel Withywarlock 1 Link to comment Share on other sites More sharing options...
Justin11 Posted November 6, 2021 Share Posted November 6, 2021 The mini-map helps a gamer to keep in track of the pro direction, know the sideways, and where to position to tackle the enemy, or stay safe in case of enemies ambush. Link to comment Share on other sites More sharing options...
StaceyPowers Posted November 7, 2021 Author Share Posted November 7, 2021 19 hours ago, The Blackangel said: as well as fucking cougars in RDR2 So, this continues from RDR to RDR2 =D Heatman 1 Link to comment Share on other sites More sharing options...
Withywarlock Posted November 7, 2021 Share Posted November 7, 2021 Customisation is a huge deal when it comes to minimaps for me. If I can zoom in or out, move them, have them remain static or rotate, and enlarge/shrink, or even reshape them (a square minimap is measurably more functional), that can make using what is becoming increasingly a necessity in games that feature them all the better. I say increasing necessity; quest help has been replaced with quest markers, and in multiplayer games pinging is developing at a rapid rate. Another thing which is more of a UI pet peeve than anything is having information in a place I don't need it. One thing I've really appreciated about The Elder Scrolls IV: Oblivion is all necessary information out of menus (which themselves are a faff, I grant you) is in the bottom left corner, including the compass. The map and all other information does not need to be exiled as far away as possible from other UI elements. Be it RPGs, MMOs, kart racers of all genres, such horrendous design features far too often and I don't get how it doesn't get pointed out. At the very least provide an option for those who want a cleaner UI (thank you Final Fantasy XIV). Link to comment Share on other sites More sharing options...
The Blackangel Posted November 8, 2021 Share Posted November 8, 2021 7 hours ago, StaceyPowers said: So, this continues from RDR to RDR2 =D Yeah but the biggest issue with them is that it’s all but impossible to get them off you once they pounce. You might get lucky on a rare occasion and be able to throw the bastard off, but you would have better luck killing the entire O’Driscoll gang with a single bullet. If you’re going after cougars make damn sure you save in the area when you get there, so that when it kills you, you can just reload from your save point so that you don’t lose anything. But in my opinion, the only reason to go after them is to get the hide that is required for the Legend Of The East satchel. The damn thing is almost a requirement for the game despite being entirely optional. Link to comment Share on other sites More sharing options...
skyfire Posted November 8, 2021 Share Posted November 8, 2021 I often look at the minimaps as equal to mini quest sort of game component. A lot of game have such approach. Link to comment Share on other sites More sharing options...
Heatman Posted November 8, 2021 Share Posted November 8, 2021 14 hours ago, StaceyPowers said: So, this continues from RDR to RDR2 =D It sure does and it gets frustrating in so many ways that you can't know exactly how to feel about it in the end. Link to comment Share on other sites More sharing options...
Patrik Posted November 8, 2021 Share Posted November 8, 2021 For me, bad minimap = positioned somewhere weird, bad icons and bad synchronization Good minimap = the opposite of everything above Link to comment Share on other sites More sharing options...
Empire Posted November 8, 2021 Share Posted November 8, 2021 I really liked the magic map from Far Cry 2. It feels like a good compromise between the convenience of a mini-map, with the immersion of not having one. Putting the map away in combat makes perfect sense. You also still get that feeling of exploration because its more like a paper map than a weird abstraction of every one's exact position. Link to comment Share on other sites More sharing options...
Heatman Posted November 8, 2021 Share Posted November 8, 2021 Strategic position should be on the map when it's good and being too off out of nowhere would basically condemn it to being bad in my opinion. Link to comment Share on other sites More sharing options...