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Kane99

What does VR need to do to make it feel realistic enough?

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VR is already growing at such a massive level, that I think one day things in VR are going to become even more realistic. What do you think VR needs to do, in order to make it feel realistic enough? I figure with that Omni controller (the one you can simulate running on), and a good VR set, you can simulate a lot. But I think a body suit that simulates when you get hit in the game. Not like pain, but you'll feel a pulse with a quick vibe to simulate where you've been hit, say in a FPS game or something. What do you think VR needs to do next essentially? 

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I don't even know where to start with this one because the technology itself has progressed much since its introduction the mid 2010's. Everything needs to be significantly improved before it can be realistic and functional enough.

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On 7/7/2022 at 12:12 PM, Empire said:

Not wearing VR headsets anymore and be in a very large room and playing games with screens that large and you really feel like you are there 😛 

I love your idea about the large rooms and screens. Based on my opinion, I think VR also needs to focus on sound quality as well.

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On 8/23/2024 at 10:24 AM, Lens said:

I love your idea about the large rooms and screens. Based on my opinion, I think VR also needs to focus on sound quality as well.

Your are right about the sound quality because it’s so important. I also think VR should also work on making our interactions feel more physical as well. 

 

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