StaceyPowers Posted December 31, 2021 Share Posted December 31, 2021 Does anyone else cling to their resources in games with such paranoia of running out of things that by the time you reach the end of a typical game, you are loaded down with hundreds of each common item, and then realize you barely used any of them through the whole game? Link to comment Share on other sites More sharing options...
Family sedan Posted December 31, 2021 Share Posted December 31, 2021 Not so much, because whatever vehicles I get in GT games I usually use them at some point. Link to comment Share on other sites More sharing options...
Withywarlock Posted December 31, 2021 Share Posted December 31, 2021 Frequently, but then I feel most of these things exist to cover the developers' backsides when questions arise about higher difficulties. As is the right thing to do; consumable items exist to be consumed, crafting reagents exist to be used in crafting. The more games that have limited or otherwise cumbersome inventory systems, the better expiry dates on items sound. Players will soon use them and realise how beneficial they are, or they realise how useless they are and get out of the habit of hoarding. Save for Dark Souls and other such games that have greater emphasis on attrition, I have to wonder why most RPGs allow you to have such clutter and either don't appreciate them or completely destroy the economy with how much you make from selling them off. It's one of the few things I wish video games wouldn't mimic Dungeons & Dragons on: the inflation of loot and money adventurers get. Link to comment Share on other sites More sharing options...
Boblee Posted January 22, 2022 Share Posted January 22, 2022 It's something that happens from time to time, it's far more better that I end the game with ample resources than being in want of it to barely survive. Link to comment Share on other sites More sharing options...
Darth Posted January 22, 2022 Share Posted January 22, 2022 I think we all do, don't we. The biggest problem is that we just tend to be a bit stingy at the start because we don't know if a particular resource is going to be hard to come across or not. And then you get the games that make it hard at the start but then start giving you way too much nearer the end of the game. GTA is a good example with the in-game currency. Link to comment Share on other sites More sharing options...
Head_Hunter Posted January 22, 2022 Share Posted January 22, 2022 I really can't remember the game where I played and got lots of resources to enjoy and wipe out the enemies easily but at the end couldn't use them. I got lots of resources playing GTA S.A back then, because I know how to collect them, but as the game proceeds the police don't allow me enjoy my armour as I really want. Link to comment Share on other sites More sharing options...
Boblee Posted January 23, 2022 Share Posted January 23, 2022 15 hours ago, Darth said: I think we all do, don't we. The biggest problem is that we just tend to be a bit stingy at the start because we don't know if a particular resource is going to be hard to come across or not. And then you get the games that make it hard at the start but then start giving you way too much nearer the end of the game. GTA is a good example with the in-game currency. Exactly, that's how it works. If you waste all of your resources when you are supposed to have more, it's definitely going to cost you more in the game. Link to comment Share on other sites More sharing options...