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StaceyPowers

How much does lazy dungeon design annoy you?

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Sometimes developers cut corners with dungeon design. In the worst cases, they may reuse the same few dungeons again and again with small modifications and/or different items and enemies (looking at you, Dragon Age 2).

When you run into this sort of laziness, does it annoy you a little or a lot?

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On 1/30/2022 at 12:02 AM, StaceyPowers said:

Sometimes developers cut corners with dungeon design. In the worst cases, they may reuse the same few dungeons again and again with small modifications and/or different items and enemies (looking at you, Dragon Age 2).

When you run into this sort of laziness, does it annoy you a little or a lot?

When they run out of ideas is when they start the rubbish of using the same thing over and over again. Do they think that we can't see through it or what? 

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17 hours ago, Boblee said:

When they run out of ideas is when they start the rubbish of using the same thing over and over again. Do they think that we can't see through it or what? 

It's a shame that gamers can't really make a stand against such laziness by developers when it comes how they make dungeons but indulge them. 

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5 hours ago, Heatman said:

It's a shame that gamers can't really make a stand against such laziness by developers when it comes how they make dungeons but indulge them. 

Some gamers will always surprise you with their decision sometimes because they are still the same people that complains but still patronize such games too. 

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There are a lot of games that come out with lazy design. I'm sure some of them are games with poor dungeons. I played a top down game years ago that had dungeons and they all looked the same, just had a maze like thing going. But each room looked the same.

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I’d say it annoys me a lot when the repetitive design feels uninspired, like in Dragon Age 2, where the same layouts were reused over and over. It takes away from the immersion and makes exploration feel like a chore rather than an adventure. I understand budget or time constraints can push developers to make these decisions, but when it becomes noticeable, it really hurts the experience.

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