Kane99 Posted July 11, 2022 Share Posted July 11, 2022 Or studios can stop picking a release date that's far too early. Maybe wait until some development has been done before even announcing it. Or pick a far out enough date where you think your team can build a game in. And if they need delays allow it. Link to comment Share on other sites More sharing options...
Heatman Posted July 12, 2022 Share Posted July 12, 2022 On 7/11/2022 at 9:43 PM, Kane99 said: Or studios can stop picking a release date that's far too early. Maybe wait until some development has been done before even announcing it. Or pick a far out enough date where you think your team can build a game in. And if they need delays allow it. I'm very sure that they know that very well but their too quick greed on how to get the gamers money too early with the pre orders and all makes them to rush with the game's release announcement date. It's only when it gets longer in development that they see it's not going to be possible to keep to the announced date, they won't have any other choice but to delay it or rush the game's release and it comes out unplayable with bugs. Link to comment Share on other sites More sharing options...
Justin11 Posted July 12, 2022 Share Posted July 12, 2022 For me, it is better not to hurry and release nonsense. And also, it is better to delay and not announce the official release of the game, than announcing it and later delaying. Such can put gamers in total disarray and cast doubt around the company. Link to comment Share on other sites More sharing options...
Kane99 Posted July 13, 2022 Share Posted July 13, 2022 (edited) As well, these studios can start by not announcing a game before it's even started development. I feel like studios often announce stuff way too soon to begin with. Announce it when it's ready or near ready. Like shagger said 4-5 months. I'd be happy if they just randomly released a game and see how it fairs. I think it'd be cool. Like rappers releasing mixtapes out of the blue without any prior announcement. Edited July 13, 2022 by Kane99 Link to comment Share on other sites More sharing options...
Heatman Posted July 13, 2022 Share Posted July 13, 2022 14 hours ago, Kane99 said: As well, these studios can start by not announcing a game before it's even started development. I feel like studios often announce stuff way too soon to begin with. Announce it when it's ready or near ready. Like shagger said 4-5 months. I'd be happy if they just randomly released a game and see how it fairs. I think it'd be cool. Like rappers releasing mixtapes out of the blue without any prior announcement. Without proper marketing and promotion of an expensive budget game in development and just have it released, I'm not sure if it would be able to sell enough to cover the game's development cost. It's definitely not the right approach. Link to comment Share on other sites More sharing options...
Kane99 Posted July 13, 2022 Share Posted July 13, 2022 3 hours ago, Heatman said: Without proper marketing and promotion of an expensive budget game in development and just have it released, I'm not sure if it would be able to sell enough to cover the game's development cost. It's definitely not the right approach. Marketing is important of course, but it's not as if you need to do marketing as soon as possible. Sure, announce you're making a game, but don't market it yet, because I don't think it'd be fair to market something not yet started. That's my point really. Market it when you know it's ready to be marketed. Because if you market something before it's even started, you're posing a problem where you promise something and then it doesn't turn up in the final product. That's how I feel anyway. Link to comment Share on other sites More sharing options...
Heatman Posted July 14, 2022 Share Posted July 14, 2022 19 hours ago, Kane99 said: Marketing is important of course, but it's not as if you need to do marketing as soon as possible. Sure, announce you're making a game, but don't market it yet, because I don't think it'd be fair to market something not yet started. That's my point really. Market it when you know it's ready to be marketed. Because if you market something before it's even started, you're posing a problem where you promise something and then it doesn't turn up in the final product. That's how I feel anyway. I get your point very well and it's quite understandable. I was merely making a reference to the example you gave with what music artists do with their release of mixtapes which isn't planned or anything because when you have it compared to video games development/production, they are completely different. It might work in the music industry but definitely not in the gaming industry. Link to comment Share on other sites More sharing options...
Scorpion Posted November 12 Share Posted November 12 Game development is unpredictable, often due to bugs or feedback. Announcing late helps companies manage expectations while ensuring quality before launch. Link to comment Share on other sites More sharing options...