Empire Posted December 2, 2022 Share Posted December 2, 2022 A similar aproach like in Stalker and the Metro games can be taken where in the higher difficulty both you and the enemy die in very few bullets. What this does is make the whole combat a lot more tense and makes going gung ho into a fight impossible, but since enemies also die very quickly then a stealthy or a more strategic and slow way has to be taken and can be very effective. both Stalker and Metro execute this very well, but for this thread Stalker is a better example since you can play it like a loot based rpg similar to division or borderlands (though borderlands and division both have some sort of levelling up and perk system). Link to comment Share on other sites More sharing options...
Justin11 Posted December 3, 2022 Share Posted December 3, 2022 On 12/2/2022 at 12:46 PM, Empire said: A similar aproach like in Stalker and the Metro games can be taken where in the higher difficulty both you and the enemy die in very few bullets. What this does is make the whole combat a lot more tense and makes going gung ho into a fight impossible, but since enemies also die very quickly then a stealthy or a more strategic and slow way has to be taken and can be very effective. This sounds really cool , I like how they made it easier for both you or the opposing character to die so now you need to be more stealth than aggressive to be able to get past each level. Link to comment Share on other sites More sharing options...
Scorpion Posted October 30 Share Posted October 30 I totally get that! Better AI tactics, varied attack patterns, and environmental challenges can enhance difficulty without just increasing health. Link to comment Share on other sites More sharing options...