Kane99 Posted August 26, 2022 Share Posted August 26, 2022 https://www.gamesindustry.biz/tinybuild-acquires-bossa-studios-ips-for-3m This is interesting. I had no idea TinyBuild was doing that good, but I guess they're doing great. They spent $3 million on Bossa Studios, but they also paid another $5.4 million for Russian studio Konfa Games. Had no idea they would make these moves. But I'm interested to see what this brings. Also, Bossa Studios did games like Surgeon Simulator, I am Fish and I am Bread. And going forward, TinyBuild will be the development team working on these IPs. Gonassis and Justin11 1 1 Link to comment Share on other sites More sharing options...
Justin11 Posted August 27, 2022 Share Posted August 27, 2022 Thanks for this information firstly. I never knew about 'TinyBuilds gaming studio until I read your message. With the money invested yo acquire the rights of this companies, I've seen future in the company already and I see them recouping their invested money with reasonable profit in the future. Link to comment Share on other sites More sharing options...
Gonassis Posted August 27, 2022 Share Posted August 27, 2022 Wow! That's just amazing... Tinybuild has come a long way, I still remember playing their flash game, "No time to explain" many years back. 😁 Man, I feel old. 😆 That's the guy in their logo, from their first game. Now I'm reading the wikipedia article lols because of nostalgia, and I want to see an overview of what they've been doing. https://en.wikipedia.org/wiki/TinyBuild Withywarlock and killamch89 2 Link to comment Share on other sites More sharing options...
killamch89 Posted August 30, 2022 Share Posted August 30, 2022 On 8/27/2022 at 3:08 PM, Gonassis said: Wow! That's just amazing... Tinybuild has come a long way, I still remember playing their flash game, "No time to explain" many years back. 😁 Man, I feel old. 😆 That's the guy in their logo, from their first game. Now I'm reading the wikipedia article lols because of nostalgia, and I want to see an overview of what they've been doing. https://en.wikipedia.org/wiki/TinyBuild I think I also remember No time to explain - wasn't it the platformer game with the gun that could vaporize most things amd you could also use it to reach higher platforms? Gonassis 1 Link to comment Share on other sites More sharing options...
Ajibusu Posted August 30, 2022 Share Posted August 30, 2022 Surgeon simulator was a nice game with good graphics. I didn't know how good Bossa studios were before I played the game. So, Tinybuild saw potentials in them, hence the acquisition. Let's look forward to games they will make going forward. Gonassis 1 Link to comment Share on other sites More sharing options...
Kane99 Posted August 31, 2022 Author Share Posted August 31, 2022 It's weird, because I didn't know they were this huge, to be able to afford these studios. But they must see something in the developers they're bringing over. Maybe we're going to see some really great games from this. We can only hope. 🙂 Gonassis 1 Link to comment Share on other sites More sharing options...
Empire Posted August 31, 2022 Share Posted August 31, 2022 I remember when they released No time to explain in 2011 and during that time they had Publisher problems with Buka who witheld funds they needed and bailed on them. Now they are big enough to acquire other games, good for them. Gonassis 1 Link to comment Share on other sites More sharing options...
killamch89 Posted August 31, 2022 Share Posted August 31, 2022 8 hours ago, Empire said: I remember when they released No time to explain in 2011 and during that time they had Publisher problems with Buka who witheld funds they needed and bailed on them. Now they are big enough to acquire other games, good for them. I remembered that as well - it's great to see them bounce back from that... Link to comment Share on other sites More sharing options...
Gonassis Posted September 5, 2022 Share Posted September 5, 2022 (edited) On 8/31/2022 at 3:01 AM, killamch89 said: I think I also remember No time to explain - wasn't it the platformer game with the gun that could vaporize most things amd you could also use it to reach higher platforms? Yeah, it was exactly that. Though I still remember playing the flash version years ago. RIP flash, you helped give birth to many creative works. 😁 On 8/31/2022 at 6:26 PM, Empire said: I remember when they released No time to explain in 2011 and during that time they had Publisher problems with Buka who witheld funds they needed and bailed on them. Now they are big enough to acquire other games, good for them. Yeah, it's great to see how far they've come from that, also with them as a publisher helping many smaller devs like they once were helps foster more creativity and talent in the industry. 😁 lol, I went looking for where the original flash version could be played, and I found it. quite a bit of nostalgia for my flash games playing days. 😋 here's the remastered version BTW: https://store.steampowered.com/app/368730/No_Time_To_Explain_Remastered/ here's the flash game, it runs on a flash emulator now. good 15 minutes of playing and I found the easter egg again, which to be honest, isn't hidden much. 😝 also looking back, they never changed their logo/mascot, as being honest to their origins. https://www.gamenora.com/game/no-time-to-explain/ About tinyBuild We're an indie game development and publishing company. No Time To Explain is our first game. It came out of a successful Kickstarter and Greenlight adventure. Since No Time To Explain, we started helping other developers with their games. After getting enough muscle behind our internal studio, we came back to No Time To Explain, and completely remade the game in a proper engine. No Time To Explain Remastered is free for everyone who owns the original! Edited September 5, 2022 by Gonassis Link to comment Share on other sites More sharing options...
Heatman Posted September 18, 2022 Share Posted September 18, 2022 Every company now is making strong and serious moves in the gaming industry by buying what's buyable for them ever since Microsoft did a big one with Activision Blizzard. I was thinking Sony would have have up this one but they didn't. Link to comment Share on other sites More sharing options...
Justin11 Posted November 21, 2022 Share Posted November 21, 2022 I this a lot gaming studios and Game developers are looking to expand and make their name a house hold name in the gaming industry. This isn't a bad move and I am certainly looking forward to see what they make out of this in the nearest future. Link to comment Share on other sites More sharing options...