DC Posted October 26, 2022 Share Posted October 26, 2022 Sometimes there are fights or other sequences in games that are so ridiculously, clearly problematic I find it hard to understand how they passed testing (i.e. absurdly overpowered bosses). One explanation I saw a developer give once is that their team tested something so long they became amazing at it and didn’t realize that was throwing off their perspective of how others would do. So later they went back and fixed it. Link to comment Share on other sites More sharing options...
Justin11 Posted October 28, 2022 Share Posted October 28, 2022 I haven't met with a game developer so I can't really say what goes on during the process, but honestly Even movie producers fail to spot some errors when editing a movie. For video games maybe they were in a haste to get the game out and failed to properly observe the game before releasing out or maybe they couldn't do anything about it so they had to release it that way. Link to comment Share on other sites More sharing options...
Scorpion Posted November 8 Share Posted November 8 Absolutely! Game developers can become overly familiar with their creations, losing perspective on difficulty for average players. Testing fatigue can skew balance. Link to comment Share on other sites More sharing options...