StaceyPowers Posted May 9 Share Posted May 9 What factors into making a game “atmospheric?” I think for me, it is a combination of art design, ambient sounds, a sense of mystery, and overall immersion. But it is hard to pin down. Link to comment Share on other sites More sharing options...
Scorpion Posted October 10 Share Posted October 10 I agree! Atmosphere relies heavily on visual style, subtle audio, immersive environments, and creating a deep, mysterious world. Link to comment Share on other sites More sharing options...
killamch89 Posted October 10 Share Posted October 10 Great question! I think it's the way all the elements - sound, art, lighting, and even the story work together to create an emotional response. Games like Inside or Silent Hill use minimalist sound design and subdued color palettes to evoke certain feelings, whether it's unease or wonder. It's about making the player feel a part of that world without realizing how many layers are working in tandem. Link to comment Share on other sites More sharing options...