Kane99 Posted July 15 Share Posted July 15 SCHiM is an upcoming puzzle game where you play as a shadow, and have to use other shadows to traverse the through each level. I really also like the art style, it really looks good imo. Is this something you guys would be interested in? You can find the trailer for it below. You can also try the demo for the game via Steam here - https://store.steampowered.com/app/1519710/SCHiM/ It'll be available for PS4,PS5, PC, Xbox One, Xbox Series X|S and the Nintendo Switch on July 18th. Link to comment Share on other sites More sharing options...
killamch89 Posted July 16 Share Posted July 16 It looks like an interesting game for sure. I do like the art style as well - I don't know if I'd every buy it. Doesn't really appeal to me but I know someone who loves playing puzzle games like this so I'll bring it to his attention. Link to comment Share on other sites More sharing options...
Lens Posted July 19 Share Posted July 19 SCHiM looks unique to me and I so much in love with the concept of playing as a shadow. Thanks for sharing this and I'll definitely be keeping an eye out for this one too. Link to comment Share on other sites More sharing options...
killamch89 Posted July 31 Share Posted July 31 On 7/19/2024 at 12:16 PM, Lens said: SCHiM looks unique to me and I so much in love with the concept of playing as a shadow. Thanks for sharing this and I'll definitely be keeping an eye out for this one too. One thing I’m curious about is how the shadow mechanics work in practice. Do you think the game has a good balance between challenging puzzles and accessibility for newcomers? Link to comment Share on other sites More sharing options...
Lens Posted August 4 Share Posted August 4 On 7/31/2024 at 11:45 PM, killamch89 said: One thing I’m curious about is how the shadow mechanics work in practice. Do you think the game has a good balance between challenging puzzles and accessibility for newcomers? The shadow mechanics seem to be very intriguing and I'm also very curious to see how they play out in practice. But based onwhat I've seen, the game seems to appear striking a balance between challenging puzzles and accessibility. Link to comment Share on other sites More sharing options...