Lens Posted August 15 Share Posted August 15 I know that realism can help to enhance immersion but too much realism can lead to unrealistic expectations and frustration. More so, it can lead to overemphasis on graphics over gameplay which is unreasonable. Link to comment Share on other sites More sharing options...
Button Posted August 15 Share Posted August 15 I think too much realism can also make games less fun because some bit of abstraction can be very beneficial for the gameplay and it can enhance the overall enjoyment as well. Link to comment Share on other sites More sharing options...
Lens Posted August 15 Author Share Posted August 15 1 hour ago, Button said: I think too much realism can also make games less fun because some bit of abstraction can be very beneficial for the gameplay and it can enhance the overall enjoyment as well. Excessive realism can definitely blur the lines between games and reality and this can lead to confusion. The games should strive to strike a balance between realism and artistic vision. Link to comment Share on other sites More sharing options...
killamch89 Posted August 15 Share Posted August 15 That's a great point! I think when realism starts getting in the way of fun, it becomes a problem. Games are supposed to be engaging and entertaining, and if I’m too busy worrying about the exact physics of every little action, it can break that immersion rather than enhance it. Link to comment Share on other sites More sharing options...
Kennysplash Posted August 22 Share Posted August 22 Can realism ever be too much? I don’t think so. If there are too much tricks and mechanics in a game that completely goes out of the world, I would not see the meaning in it. I want some real experience you know. Link to comment Share on other sites More sharing options...
Shagger Posted August 22 Share Posted August 22 There has to be a line drawn between realism and cumbersome, inconvenient game design. There's a reason no FPS has accurately simulated thumbling bullets as you load them into a revolver. The gory nature of the task is not why RPG's do not have you actually butcher and skin a wolf every time you claim materials or resources, like a pelt or meat. Games don't have stuff like that because it's an awkward and dull waste of time. Link to comment Share on other sites More sharing options...
Scorpion Posted September 28 Share Posted September 28 I think excessive realism can hinder enjoyment. It may create pressure, making games feel more like chores than fun experiences. Link to comment Share on other sites More sharing options...