StaceyPowers Posted September 1 Share Posted September 1 Are there any linear game franchises you feel would absolutely not work with an open world format? Link to comment Share on other sites More sharing options...
killamch89 Posted September 2 Share Posted September 2 I think games like Uncharted would suffer as open-world games. The series thrives on its tightly scripted sequences and cinematic storytelling, which could get lost in a sprawling open world. The pacing and set pieces that make Uncharted so memorable might not translate well to an open environment. Link to comment Share on other sites More sharing options...
Lens Posted September 3 Share Posted September 3 That's indeed a very good question to ask. I think Portal and Uncharted would struggle as open-world games. That's my observation though 🤔  Link to comment Share on other sites More sharing options...
killamch89 Posted September 3 Share Posted September 3 1 hour ago, Lens said: That's indeed a very good question to ask. I think Portal and Uncharted would struggle as open-world games. That's my observation though 🤔  I agree with you, especially when it comes to Portal. The tight, puzzle-focused gameplay relies on a controlled environment. Expanding that to an open world will dilute its core experience. Link to comment Share on other sites More sharing options...
Lens Posted September 4 Share Posted September 4 13 hours ago, killamch89 said: I agree with you, especially when it comes to Portal. The tight, puzzle-focused gameplay relies on a controlled environment. Expanding that to an open world will dilute its core experience. That's an impressive point there! Portal's brilliance lies in its carefully crafted, linear puzzles. Opening it up would definitely disrupt the flow and precision as well. Â Â Link to comment Share on other sites More sharing options...
Scorpion Posted September 22 Share Posted September 22 I think Portal's puzzle-solving requires focused, structured design. Â Link to comment Share on other sites More sharing options...
Lens Posted September 23 Share Posted September 23 8 hours ago, Scorpion said: I think Portal's puzzle-solving requires focused, structured design.   I know that the Portal's puzzles would indeed suffer in an open-world setting. The game is good for its challenging features.   Link to comment Share on other sites More sharing options...
Button Posted September 23 Share Posted September 23 19 hours ago, Scorpion said: I think Portal's puzzle-solving requires focused, structured design.  That's true! Portal's design definitely relies on pacing, and difficulty. Open-world freedom would dilute this delicate balance.   Link to comment Share on other sites More sharing options...
killamch89 Posted September 23 Share Posted September 23 On 9/22/2024 at 11:28 AM, Scorpion said: I think Portal's puzzle-solving requires focused, structured design. Â Yeah - another game I think would suffer as well is a game like Contra. Link to comment Share on other sites More sharing options...