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Resident Evil Zero & Code Veronica Remake Will Reportedly Not Be As “Ambitious” As RE4 Remake

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I guess there is a Resident Evil Zero & Code Veronica remake coming, but it's being said to not be as ambitious as the RE4 remake was. But then again, I don't think that's a bad thing. Look at the Resident Evil 2 and 3 remakes. I don't think either game delves too far from the original version. Just makes it play like a modern game. But with the RE4 remake, I feel like even with the original RE4 that it was unique in gameplay compared to the older games, which suffered from the tank controls. 

I can see RE Zero and Code Veronica getting the same remake treatment as RE2 and RE3. It doesn't need to be as good as RE4, because it's replicating an already advanced game, at least for the time. 

Idk, what do you guys think? Will this game be as good as the other mainline remakes? 

You can read more about this story here: https://twistedvoxel.com/resident-evil-zero-code-veronica-remake-not-as-ambitious-as-re4-remake/

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Of course they won't be as amazing. Capcom treated the RE4 remake with kid's gloves, well... because it's RE4.

The original CV doesn't even have that many enemy types or bosses to boast of, but they'll probably still trim out a lot of the juicy steak. Nobody should feel surprised anymore.

They're probably going to remove the Gulp Worm, since the similar creature in RE3 that attacked Jill in the park was cut. 

I mean, that's probably not all that will be removed. They'll likely remove the toxic Hunters (called Sweepers), maybe the bats, and the spiders. I can see them doing that, since they never even added crows and spiders into the remakes of RE2 and 3.

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Is there anyone on here who agrees that RE4 has always been somewhat overrated? 

While I find 4 and 5 are fun games and have much to be remembered for, they have never felt like genuinely scary sequels to me. Even RE0 is more like a proper RE game than 4, despite having no storage chests. And they both lack horror. 5 more so, but 4 has it downgraded too to an extent.

Of course, all franchises can eventually have changes made to them. I suppose there aren't really "rules" that must be followed, because only the producers have the final say. But RE4 has a lot of features I can best sum up as being kind of gimmicky-esque, like how every creature leaves behind items, or how numbers subtract on the screen as you approach an objective you must fulfill.

With the exception of Nemesis, Mr. X and Brad Vickers in his zombie form, this did not occur with other enemies in games released prior to RE4. Everything had to be acquired. Keys. Ammo. Healing supplies. It was rarely just handed to you by any NPC.

RE4 soon gets repetitive as well. The merchant is also pretty silly. I openly talk about that character a lot. You're able to buy explosive stuff with loot, which just makes your experience in a horrific environment feel like a walk in the park. So Leon Kennedy may as well change his name to John Matrix. For I mean, it's just crazy to think a series about a zombie virus escalated into bizarre territory. So RE4 basically just set the course for some really daft, underwhelming stuff in subsequent entries.

And the tone of the game is odd. A cult is behind the kidnapping of the president's kid as opposed to a corporation in the field of medicine. The other games after 4 have been rather weird as well, especially RE8.

To be honest, it just comes down to Capcom copying trends. I guess it has to be done to survive in an ever changing world of gaming. So it can come across as a bit shallow if things are getting constantly imitated. But it is probably going to land Capcom in hot water someday. And I guess if that happens, it just happens.

 

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