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killamch89

Procedurally Generated vs. Hand-Crafted Levels: Which One Gets Your Vote?

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I’ve been thinking about the impact of level design on gameplay experience. Do you prefer games with procedurally generated content, where each playthrough feels unique, or do you lean towards hand-crafted levels, which often provide a more curated experience? What factors influence your preference? Is it about replayability, narrative immersion, or the thrill of exploration? Share your thoughts and examples of games that showcase each style.

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