killamch89 Posted October 30 Share Posted October 30 Motion sickness remains a significant barrier to VR adoption. What strategies or design choices can developers explore to minimize discomfort? From adjusting frame rates and implementing comfort modes to optimizing control schemes and providing user options for movement speed, there are various avenues to consider. Have you encountered effective solutions in games or experiences that significantly reduced motion sickness? Link to comment Share on other sites More sharing options...