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killamch89

Should VR Games Use Haptic Feedback More Intensively?

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As VR gaming continues to evolve, the role of haptic feedback seems like it could be crucial in creating a more immersive experience. Currently, most VR games use it sparingly, but what if it was integrated more deeply affecting everything from the environment to combat interactions? Would it enhance realism, or do you think it might become overwhelming? What’s your take on the future of haptics in VR?

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