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Sony Just Patented a PlayStation Controller With a Dedicated Rewind Button

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Sony seems to be experimenting with the idea of a PlayStation controller that has a dedicated "rewind" button, according to a recently-published patent.

The patent, spotted by Tech4Gamers, is for gameplay rewind technology that would activate when the user pressed "a universal button on a controller during live game play." The button would activate a mode where the user sees a series of image frames of live gameplay that they can then scroll through. Selecting one will allow the player to review their gameplay from that point.

Per the patent images, the button could be located where the "Share" button on the controller is now. Another image shows an on-screen interface buttons similar to those on a TV remote, with images indicating Play, Pause, Next, Previous, Fast Forward, and rewind. There's also a "Return" button.

 

The patent description suggests that this feature would be useful in a number of ways, such as reminding a player of important quest information they might have missed, or how to reach a location they've been to before that they cannot recall how to access. It also details that a player might bookmark certain sections of gameplay they may want to revisit later, with the rewind button allowing them to quickly revisit these saved moments.

The patent also highlights the challenges of implementing such a feature:

"Accessing recent game play while the player is playing a video game is difficult, and requires hacking an existing service to view the portion of the game play of interest," the patent explains. "For instance, the player may have to specifically instruct the gaming system to create a file including portions of game play for purposes of sharing with other players. The player may have to exit the game play in order to create the sharing file. When the sharing file is completed, the player can then access the portion of the game play of interest for viewing."

 

While this patent is certainly interesting, it doesn't mean we're guaranteed to see a rewinding controller in the future. Gaming companies often patent tech they're working on, some of which makes it to market, while some doesn't. In the last few years, we've seen Sony patent adaptive game difficulty systems, an interactive AR-based trophy system, auto-play and slow mode features, NFT and blockchain technology, and more.

In terms of tech we already have, the PlayStation 5 Pro just launched, with our review giving it a 7/10 and calling it "an impressive console with noticeable boosts in performance and graphics for games that take advantage of its powerful hardware. But for $700, you’ll need to think twice about whether or not the upgrade is worth the price tag."

 

source: Ign

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This rewind controller sounds like it would only appeal to some crybaby who gets all up their own ass about something that doesn’t even matter. The point of playing games is not to get an automatic redo because you missed out on three cents. I’ve made bonehead moves in every game I have ever played. But that is how you learn. Trial and error. That’s what makes the game fun if you ask me. Building your skills and discovering new things. As everyone knows, RDR2 is my favorite game. But it wouldn’t be if it was an open world game that offered nothing to discover. If I get a bronze rating on some mission, I don’t reset and replay it until I get a gold rating.

This is all just my opinion. A lot of people hate my opinions, so this one will likely go that same way.

Edited by The Blackangel
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17 hours ago, The Blackangel said:

This rewind controller sounds like it would only appeal to some crybaby who gets all up their own ass about something that doesn’t even matter. The point of playing games is not to get an automatic redo because you missed out on three cents. If made bonehead moves in every game I have ever played. But that is how you learn. Trial and error. That’s what makes the game fun if you ask me. Building your skills and discovering new things. As everyone knows, RDR2 is my favorite game. But it wouldn’t be if it was an open world game that offered nothing to discover. If I get a bronze rating on some mission, I don’t reset and replay it until I get a gold rating.

This is all just my opinion. A lot of people hate my opinions, so this one will likely go that same way.

There is no lies in what you stated. It's okay to mess up in games because that's the way you learn what works for you.

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5 hours ago, killamch89 said:

There is no lies in what you stated. It's okay to mess up in games because that's the way you learn what works for you.

I’ve been playing FFVIII since it dropped in 1999. It wasn’t until just a few years ago that I found what works best for me in fights. Physical attacks is where my skills are. Other players will swear by magic, and others still will swear by GF’s. Every gamer has different skills and different play styles. But like I said, it’s all about trial and error. And that’s where the fun lies in my opinion.

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17 hours ago, The Blackangel said:

I’ve been playing FFVIII since it dropped in 1999. It wasn’t until just a few years ago that I found what works best for me in fights. Physical attacks is where my skills are. Other players will swear by magic, and others still will swear by GF’s. Every gamer has different skills and different play styles. But like I said, it’s all about trial and error. And that’s where the fun lies in my opinion.

I'm more of a magic user if I'm being honest. I love casting the Ultima magic spell. I also love using limit breaks particularly Irvine's, Zell's and Squall's. Irvine for when I want to solve things the American way - with guns. Zell when I want combo the living daylights out of someone. Squall for when I want to deliver the ultimate slash to my opponent. I do use GFs quite a bit especially when I'm desperate and I get Doomtrain out. Its animation is both epic and hilarious!

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Anywhere you look, it will say Ultima Weapon is one of the hardest enemies in the entire game.

Bullshit

Ultima Weapon is a damn pussy. Just a few limit breaks and it’s dead. Sometimes I reset without saving just so I can fight it again.

Edited by The Blackangel
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18 hours ago, The Blackangel said:

Anywhere you look, it will say Ultima Weapon is one of the hardest enemies in the entire game.

Bullshit

Ultima Weapon is a damn pussy. Just a few limit breaks and it’s dead. Sometimes I reset without saving just so I can fight it again.

Nah, you just have to hit him with a good amount of 9999 attacks and he'll crumble.

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