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killamch89

How Does Procedural Generation Work in Games?

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I've seen procedural generation used in games like No Man's Sky, Minecraft, and Hades, but I'm not entirely sure how it works. How do developers create such huge, varied environments, items, or levels without designing each one manually? What are some common techniques or algorithms involved in procedural generation, and how do they make sure the results are still fun and balanced?

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