killamch89 Posted November 14 Share Posted November 14 I've seen procedural generation used in games like No Man's Sky, Minecraft, and Hades, but I'm not entirely sure how it works. How do developers create such huge, varied environments, items, or levels without designing each one manually? What are some common techniques or algorithms involved in procedural generation, and how do they make sure the results are still fun and balanced? Link to comment Share on other sites More sharing options...
Scorpion Posted December 13 Share Posted December 13 Developers use algorithms like Perlin noise and fractals to create landscapes. They set rules to ensure variety while maintaining fun and balance. Link to comment Share on other sites More sharing options...