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killamch89

How Can VR Companies Improve Education on Safety and Comfort?

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With the rapid growth of virtual reality, many users are jumping in without fully understanding how to stay safe and comfortable. What more can VR companies do to educate users about key safety tips like minimizing motion sickness, proper headset adjustments, and taking breaks? Should there be mandatory guidelines or educational content included with every VR system? I think more needs to be done to prevent discomfort or even injury, especially for first-time users. Any thoughts on how the industry could improve in this area?

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