killamch89 Posted December 6 Share Posted December 6 The PSP was a unique platform with its own set of challenges. From limited hardware resources to the need for portability, developers had to adapt in creative ways. What do you think were the key lessons learned from developing for the PSP? How did its technical limitations shape game design, and did those lessons influence future handheld or console game development? Link to comment Share on other sites More sharing options...