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killamch89

What Role Will Open-Source Games Play in the Future of PC Gaming?

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With open-source software becoming more prominent in various industries, do you think open-source games could gain significant traction in the PC gaming world? Will they remain niche passion projects, or could they challenge traditional AAA and indie titles? How might they impact game development, modding, or community-driven projects in the future?

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I believe open-source games have the potential to gain significant traction in the PC gaming world. With more developers and gamers embracing open-source platforms, these games could offer a fresh and innovative alternative to traditional AAA and indie titles. The collaborative nature of open-source development can lead to unique and diverse gaming experiences.

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On one hand I suspect they won't add much only because the modding community has really overtaken the mantle of community development/redevelopment with closed source games thus incentivizing more and more publishers to green light modding instead of open sourcing the game.  Also, there are more game assets and game templates available today for the modern game engines then there have ever been to developers and with all the major game engines being free to Indie developers it's made so many games available at so many different pricing levels it seems inconceivable that most of the opensource games could compete with all of that.  Even Source 2 will be made free and publicly available.  

Where/when open source games do get traction I almost feel like the open source games themselves won't benefit, but later games that cut time to develop by standing on the shoulders of the open source games benefit.  Right now i can't think of any super popular games that are also open source and that's what will be needed, I suspect, to make the open source games "main stream" or to get enough eyeballs on them to make a difference.  There again I don't know if like Dead Cells may have used Abuse as a foundation or what other games that kind of thing might be true for. 

To me, there's a small kind of specific developer group for which Open Source games will be ideal:  It's really the veteran solo dev that has a bit of a following from previous releases but the licensing fees absorb too much of the revenue for them to really get ahead financially, so they look at building on top of something open source.  Alternately, I know that in a lot of cases Unity is not very efficient if veteran dev feel limited by that they may look to some OS game that's light and efficient with resources. 

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