killamch89 Posted December 24, 2024 Share Posted December 24, 2024 When it comes to video games set in historical periods, do you think developers should strive for total historical accuracy, or is it okay to take creative liberties for the sake of gameplay, storytelling, or accessibility? For example, some games tweak historical events or include anachronisms to make the experience more engaging. Does this enhance the game, or does it take away from the immersion and educational value? Where do you draw the line between accuracy and artistic freedom? Link to comment Share on other sites More sharing options...
Scorpion Posted December 24, 2024 Share Posted December 24, 2024 I believe some creative liberties are necessary for engaging storytelling. Balancing accuracy with artistic freedom enriches the experience without sacrificing immersion. Link to comment Share on other sites More sharing options...
killamch89 Posted December 27, 2024 Author Share Posted December 27, 2024 I think games with historical settings should aim for a balance between historical accuracy and creative liberties. Total accuracy might appeal to history buffs but could alienate casual players or limit storytelling opportunities. For example, games like Assassin’s Creed sprinkle in historical facts but take liberties to weave compelling narratives. As long as the core essence of the time period is preserved, creative adjustments can make history feel alive and relatable without making it a dull history lesson. Shagger 1 Link to comment Share on other sites More sharing options...
The Blackangel Posted December 29, 2024 Share Posted December 29, 2024 ^^^^FACTS^^^^ It honestly depends on what the end goal is for the devs on the game. Entirely historical accuracy makes it seem more like an educational game. I wouldn’t be interested in a game that was accurately designed to be factual about the American Revolution or American Civil War. I doubt that @Shagger would have a lot of interest in a game that was entirely historically accurate about William Wallace. Video games need creativity mixed in with the historical context of a game. But too much is an insult to the history. For example, The Patriot is a complete load of bullshit about the Revolution. Braveheart is a complete load of bullshit about Scottish history. Add in SOME fiction to your historical games, but don’t take a name and create complete bullshit around that name. Link to comment Share on other sites More sharing options...
killamch89 Posted December 30, 2024 Author Share Posted December 30, 2024 On 12/28/2024 at 7:02 PM, The Blackangel said: ^^^^FACTS^^^^ It honestly depends on what the end goal is for the devs on the game. Entirely historical accuracy makes it seem more like an educational game. I wouldn’t be interested in a game that was accurately designed to be factual about the American Revolution or American Civil War. I doubt that @Shagger would have a lot of interest in a game that was entirely historically accurate about William Wallace. Video games need creativity mixed in with the historical context of a game. But too much is an insult to the history. For example, The Patriot is a complete load of bullshit about the Revolution. Braveheart is a complete load of bullshit about Scottish history. Add in SOME fiction to your historical games, but don’t take a name and create complete bullshit around that name. Agreed. I don't mind historical accuracy but if I wanted an interactive history lesson, you can sign up for those online. Throwing different POV of an event with slight tweaks here and there can make more historically accurate games entertaining. Link to comment Share on other sites More sharing options...