killamch89 Posted December 27, 2024 Share Posted December 27, 2024 With the rise of mobile gaming and the growth of more accessible platforms, there’s been a shift in how games are designed. Should game developers focus more on casual players by simplifying mechanics, offering shorter play sessions, or reducing difficulty? Or should they continue to prioritize hardcore gamers with deeper systems and longer playtimes? What’s the balance between satisfying casual and hardcore audiences, and where do you think the industry should go in the future? Link to comment Share on other sites More sharing options...
Scorpion Posted December 27, 2024 Share Posted December 27, 2024 Game developers should aim for a balance, creating accessible mechanics that attract casual gamers while still offering depth for hardcore players. Link to comment Share on other sites More sharing options...
The Blackangel Posted December 28, 2024 Share Posted December 28, 2024 As a whole, no. But a healthy balance between hardcore gamers and casual gamers is the way for every studio to go. JMO killamch89 1 Link to comment Share on other sites More sharing options...
killamch89 Posted December 30, 2024 Author Share Posted December 30, 2024 On 12/28/2024 at 6:43 PM, The Blackangel said: As a whole, no. But a healthy balance between hardcore gamers and casual gamers is the way for every studio to go. JMO I agree. Gaming should be made to cater to everyone, no matter your level of commitment. Link to comment Share on other sites More sharing options...