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killamch89

Should Games Cater to Casual Players More?

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With the rise of mobile gaming and the growth of more accessible platforms, there’s been a shift in how games are designed. Should game developers focus more on casual players by simplifying mechanics, offering shorter play sessions, or reducing difficulty? Or should they continue to prioritize hardcore gamers with deeper systems and longer playtimes? What’s the balance between satisfying casual and hardcore audiences, and where do you think the industry should go in the future?

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