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killamch89

Should Story-Driven Games Cost Less Than Multiplayer Games?

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With the growing popularity of multiplayer games and live service models, do you think story-driven, single-player games should be priced lower? Multiplayer games often have continuous updates, live events, and microtransactions, which can make them more profitable in the long run. On the other hand, story-driven games are usually standalone experiences with limited post-launch content. Given the different development models, should we expect to pay less for a single-player, story-focused game, or does the cost of production remain similar across both types? What’s your take on this?

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In my opinion, I think it depends on the audience. Some people are willing to pay full price for a strong single-player story because they value that immersive experience more than multiplayer games. Others get more out of multiplayer or live service titles. The market will ultimately decide if single-player games consistently sell well at full price, there’s no need to change. But if the audience shrinks, developers might need to reconsider pricing.

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