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killamch89

Should games avoid "pre-order culture" and focus more on post-launch content and expansions?

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With the rise of "pre-order culture," players are often asked to commit to games before knowing much about them. This can lead to disappointment when games fail to live up to expectations. Would it be better for developers to focus on delivering quality post-launch content and expansions instead? This way, players can enjoy updates and improvements over time, and developers can gauge community feedback to refine the game. What do you think? Should the industry shift away from pre-orders and emphasize post-launch support?

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