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killamch89

Should Live Streaming Platforms Prevent the Promotion of In-Game Purchases to Protect Gamers?

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With the rise of microtransactions in modern gaming, many live streamers showcase in-game purchases during their streams. Should platforms like Twitch and YouTube take a stand by preventing the promotion of in-game purchases to protect audiences, especially younger viewers, from potentially harmful spending habits? Are these promotions contributing to a culture of predatory monetization, or is it just part of the gaming experience? What are your thoughts on how live streaming platforms should regulate this?

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Personally, I think platforms should step in and regulate this more strictly. The promotion of in-game purchases, especially loot boxes and similar mechanics, has been shown to have harmful psychological effects, particularly on young viewers. By limiting or preventing this kind of promotion, platforms could set a precedent for ethical monetization in gaming.

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