killamch89 Posted January 1 Share Posted January 1 With the rise of microtransactions in modern gaming, many live streamers showcase in-game purchases during their streams. Should platforms like Twitch and YouTube take a stand by preventing the promotion of in-game purchases to protect audiences, especially younger viewers, from potentially harmful spending habits? Are these promotions contributing to a culture of predatory monetization, or is it just part of the gaming experience? What are your thoughts on how live streaming platforms should regulate this? Link to comment Share on other sites More sharing options...
Scorpion Posted January 5 Share Posted January 5 Live streaming platforms should regulate in-game purchase promotions to protect younger audiences from harmful spending habits and predatory monetization practices. Link to comment Share on other sites More sharing options...
killamch89 Posted January 5 Author Share Posted January 5 Personally, I think platforms should step in and regulate this more strictly. The promotion of in-game purchases, especially loot boxes and similar mechanics, has been shown to have harmful psychological effects, particularly on young viewers. By limiting or preventing this kind of promotion, platforms could set a precedent for ethical monetization in gaming. Link to comment Share on other sites More sharing options...