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killamch89

Should Live Streaming Platforms Prevent the Promotion of In-Game Purchases to Protect Gamers?

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With the rise of microtransactions in modern gaming, many live streamers showcase in-game purchases during their streams. Should platforms like Twitch and YouTube take a stand by preventing the promotion of in-game purchases to protect audiences, especially younger viewers, from potentially harmful spending habits? Are these promotions contributing to a culture of predatory monetization, or is it just part of the gaming experience? What are your thoughts on how live streaming platforms should regulate this?

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