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Why Did the Nintendo 64 Controller Have So Many Buttons?

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The Nintendo 64 controller is often seen as bulky due to its many buttons, but was there a reason for all the extra inputs? Was it trying to accommodate new gameplay styles, or was there a specific game design purpose behind the unique layout? How did the button-heavy design impact game controls and player experience? Would the N64 controller have been better off with fewer buttons, or was it ahead of its time?

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The games were bigger and more in-depth than anything Nintendo had ever done prior. More elaborate gaming requires more controls. Look at some of the AAA titles out there. Look at how many buttons are on the controller. Now think about how many button combinations it takes to perform a certain task. Hence, more buttons needed.

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On 1/4/2025 at 6:45 PM, The Blackangel said:

The games were bigger and more in-depth than anything Nintendo had ever done prior. More elaborate gaming requires more controls. Look at some of the AAA titles out there. Look at how many buttons are on the controller. Now think about how many button combinations it takes to perform a certain task. Hence, more buttons needed.

My problem was how awkward some of the button positioning was especially with my tiny kid hands at the time.

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I’ve always been an Amazon, so it wasn’t really an issue for me. I’ve been over 6’ tall since I was a teenager. But now, due to the chair, I’m closer to 4’ tall.

The only real issue I had with the controller wasn’t the overall design. It was the D-pad. They included it, and it was only a part of a very tiny amount of games. The vast majority of games didn’t use it in any way. To be honest, the only game I ever came across that actually used it was South Park. I never saw another game that used it.

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