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killamch89

Should Free-to-Play Games Have a Cap on In-Game Spending?

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With the rise of microtransactions in free-to-play games, should there be a limit on how much money players can spend on in-game purchases? While some argue that it's a way to curb addiction and promote fair play, others believe it restricts personal choice. What’s your stance? Should developers place a cap on in-game spending, or should it be up to the player to decide how much to invest?

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I think a cap on spending could help protect vulnerable players, like those prone to addictive behaviors or younger audiences who may not fully grasp the consequences of their spending. It’s not about restricting personal choice but about promoting responsible gaming practices.

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