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killamch89

Should Game Studios Be More Transparent About the Time and Costs of Developing DLC?

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With many game studios releasing downloadable content (DLC), it often feels like we're in the dark about the true cost and time invested in its creation. Should studios be more open about these details? If players had a clearer understanding of the time and resources involved, would it change how we view DLC pricing or the development process itself? Or would this kind of transparency hurt the industry?

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While transparency sounds good in theory, sharing too much about costs might open studios up to backlash if players perceive inefficiencies. It’s a delicate balance between honesty and safeguarding the creative process.

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