killamch89 Posted January 7 Share Posted January 7 With many video games centered around combat and violence, should developers offer incentives for players who choose non-violent routes or avoid conflict altogether? Some games offer alternate choices, but not all reward pacifist playthroughs. Could these incentives promote more thoughtful, varied gameplay? Or would it undermine the core design of these games? Link to comment Share on other sites More sharing options...
Scorpion Posted January 13 Share Posted January 13 Incentives for non-violent play can enrich gameplay, encouraging creativity and diversity in strategies. It could deepen player engagement without undermining core design. Link to comment Share on other sites More sharing options...
killamch89 Posted January 14 Author Share Posted January 14 Incentives for non-violent playthroughs can add depth, but they should complement the game’s design rather than undermine it. For instance, games like Dishonored reward stealth and pacifism without taking away from the core mechanics of choice. It’s about balance Link to comment Share on other sites More sharing options...