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killamch89

Should Companies Offer Incentives for Non-Violent Playthroughs in Violent Video Games?

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With many video games centered around combat and violence, should developers offer incentives for players who choose non-violent routes or avoid conflict altogether? Some games offer alternate choices, but not all reward pacifist playthroughs. Could these incentives promote more thoughtful, varied gameplay? Or would it undermine the core design of these games?

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Incentives for non-violent playthroughs can add depth, but they should complement the game’s design rather than undermine it. For instance, games like Dishonored reward stealth and pacifism without taking away from the core mechanics of choice. It’s about balance

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