killamch89 Posted January 9 Share Posted January 9 With the rise of microtransactions, many games have been releasing patches that include paid content. While some argue this helps developers keep the game alive, others feel it undermines consumer trust, especially when it was initially promised as "complete" at launch. Do you think adding paid content through patches erodes trust in developers, or is it a necessary part of modern gaming? How do you feel about paying for content post-launch that wasn't available when the game first released? Link to comment Share on other sites More sharing options...
Scorpion Posted January 12 Share Posted January 12 Paid content post-launch can erode consumer trust, especially if promised features are withheld. Transparency is crucial for maintaining a healthy relationship. Link to comment Share on other sites More sharing options...
killamch89 Posted January 12 Author Share Posted January 12 For me, paid content through patches often feels like a way to nickel-and-dime players, especially if the game already had a premium price. For me, trust erodes when paid content feels like it was intentionally withheld rather than created as a bonus. Link to comment Share on other sites More sharing options...