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killamch89

Should Games Reward Players for Helping Moderate Toxic Behavior?

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In many online gaming communities, toxic behavior can be a major issue. Should games offer rewards or incentives to players who actively help moderate or control toxicity? Could this encourage healthier environments, or would it lead to unintended consequences? How might developers fairly implement such systems without causing bias or abuse?

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23 hours ago, Shagger said:

No.  Any such system would be too open to abuse.

 

20 hours ago, The Blackangel said:

This kind of thing is playing with fire but not having a fire extinguisher. People who start reporting anyone they didn’t like or who did something they themselves wanted. There is no way this could possibly work, without in turn causing more problems than before.

I agree with you both.

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