killamch89 Posted Wednesday at 10:21 PM Share Posted Wednesday at 10:21 PM In many online gaming communities, toxic behavior can be a major issue. Should games offer rewards or incentives to players who actively help moderate or control toxicity? Could this encourage healthier environments, or would it lead to unintended consequences? How might developers fairly implement such systems without causing bias or abuse? Link to comment Share on other sites More sharing options...
Shagger Posted Wednesday at 10:37 PM Share Posted Wednesday at 10:37 PM (edited) No. Any such system would be too open to abuse. Edited 18 hours ago by Shagger killamch89 1 Link to comment Share on other sites More sharing options...
The Blackangel Posted yesterday at 01:55 AM Share Posted yesterday at 01:55 AM This kind of thing is playing with fire but not having a fire extinguisher. People who start reporting anyone they didn’t like or who did something they themselves wanted. There is no way this could possibly work, without in turn causing more problems than before. Shagger and killamch89 2 Link to comment Share on other sites More sharing options...
killamch89 Posted 7 hours ago Author Share Posted 7 hours ago 23 hours ago, Shagger said: No. Any such system would be too open to abuse. 20 hours ago, The Blackangel said: This kind of thing is playing with fire but not having a fire extinguisher. People who start reporting anyone they didn’t like or who did something they themselves wanted. There is no way this could possibly work, without in turn causing more problems than before. I agree with you both. Link to comment Share on other sites More sharing options...