killamch89 Posted Wednesday at 10:21 PM Share Posted Wednesday at 10:21 PM In many online gaming communities, toxic behavior can be a major issue. Should games offer rewards or incentives to players who actively help moderate or control toxicity? Could this encourage healthier environments, or would it lead to unintended consequences? How might developers fairly implement such systems without causing bias or abuse? Link to comment Share on other sites More sharing options...
Shagger Posted Wednesday at 10:37 PM Share Posted Wednesday at 10:37 PM (edited) No. Any such system would be too open to abuse. Edited Thursday at 11:18 AM by Shagger killamch89 1 Link to comment Share on other sites More sharing options...
The Blackangel Posted Thursday at 01:55 AM Share Posted Thursday at 01:55 AM This kind of thing is playing with fire but not having a fire extinguisher. People who start reporting anyone they didn’t like or who did something they themselves wanted. There is no way this could possibly work, without in turn causing more problems than before. killamch89 and Shagger 2 Link to comment Share on other sites More sharing options...
killamch89 Posted Thursday at 10:28 PM Author Share Posted Thursday at 10:28 PM 23 hours ago, Shagger said: No. Any such system would be too open to abuse. 20 hours ago, The Blackangel said: This kind of thing is playing with fire but not having a fire extinguisher. People who start reporting anyone they didn’t like or who did something they themselves wanted. There is no way this could possibly work, without in turn causing more problems than before. I agree with you both. Link to comment Share on other sites More sharing options...
Scorpion Posted Saturday at 04:47 AM Share Posted Saturday at 04:47 AM Offering rewards for positive contributors can incentivize kindness, but it requires nuanced systems to prevent exploitation and maintain fairness, avoiding 'badges for being good'. Link to comment Share on other sites More sharing options...