killamch89 Posted January 22 Share Posted January 22 In many online gaming communities, toxic behavior can be a major issue. Should games offer rewards or incentives to players who actively help moderate or control toxicity? Could this encourage healthier environments, or would it lead to unintended consequences? How might developers fairly implement such systems without causing bias or abuse? Link to comment Share on other sites More sharing options...
Shagger Posted January 22 Share Posted January 22 (edited) No. Any such system would be too open to abuse. Edited January 23 by Shagger killamch89 1 Link to comment Share on other sites More sharing options...
The Blackangel Posted January 23 Share Posted January 23 This kind of thing is playing with fire but not having a fire extinguisher. People who start reporting anyone they didn’t like or who did something they themselves wanted. There is no way this could possibly work, without in turn causing more problems than before. killamch89 and Shagger 2 Link to comment Share on other sites More sharing options...
killamch89 Posted January 23 Author Share Posted January 23 23 hours ago, Shagger said: No. Any such system would be too open to abuse. 20 hours ago, The Blackangel said: This kind of thing is playing with fire but not having a fire extinguisher. People who start reporting anyone they didn’t like or who did something they themselves wanted. There is no way this could possibly work, without in turn causing more problems than before. I agree with you both. Link to comment Share on other sites More sharing options...
Scorpion Posted January 25 Share Posted January 25 Offering rewards for positive contributors can incentivize kindness, but it requires nuanced systems to prevent exploitation and maintain fairness, avoiding 'badges for being good'. Link to comment Share on other sites More sharing options...