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killamch89

Is the portrayal of intimacy in games a legitimate exploration of human relationships or a source of controversy?

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The portrayal of intimacy in video games has sparked a lively debate within the gaming community. Some argue that these representations offer a nuanced exploration of human relationships, delving into complex emotions, personal connections, and vulnerability. Others contend that intimate content in games can become controversial, especially when it borders on explicit material or reinforces problematic stereotypes. How do you feel about the evolving depiction of relationships in modern games? Do you believe these portrayals contribute to deeper narrative experiences or serve primarily as shock value?

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I think the evolving depiction of relationships in games can enhance narratives and provide depth. However, it’s important to balance intimacy with respect, avoiding shock value and harmful stereotypes. Thoughtful portrayals are key.

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I see the portrayal of intimacy in games as an important tool for storytelling that goes beyond superficial romance. When handled respectfully, it deepens character development and reflects the intricacies of human experience. Yes, it may be controversial at times, but controversy can often pave the way for meaningful dialogue.

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Given the myopic view of the vocal minority (maybe?) on full display in the form of constant thinly veiled racist, misogynist and homophobic public criticisms turned predatory influence on games sales I definitely think that some portrayals of intimacy in games offer an important nuanced exploration of human relationships, complex emotions, personal connections and vulnerability.  Even in cases where there is controversy and the value is questionable a lot of it should be chalked up as trial and error at this stage IMO.  It's rare to find romance in games and thus rare to to see iterative progress in that area. 

Gaming certainly wasn't developed as a potential tool of human exploration and there's been a not insubstantial offensive launched against this kind of direction, but there is a lot of potential.  Also, the gaming industry hasn't grown substantially in something like 20 years, moving past the limited audience meathead aim and pull the trigger only medium is the aim of lots of game developers and publishers not simply to do something different, but to captivate new kinds of customers and grow the base.    

While not directly related VR offers a unique window often ignored by the irrational to something like Before Your Eyes a game that proves unflinchingly that the most powerful application of gaming is not necessarily gun slinging.  

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damn, wish I could edit, anyway:

...moving past the limited audience meat-head aim and pull the trigger only medium it is the aim of lots of game developers and publishers not simply to do something creatively different, hopefully attract and captivate new kinds of customers to grow the base in the process.    

While not directly related, VR offers a unique window often ignored by the irrational.  A game like Before Your Eyes proves unflinchingly that the most powerful application of gaming is not necessarily gun slinging.  

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I'm not sure how I missed this topic because I have a lot to say.  But hey, better late than never...

 

Honestly, I have no respect for the opinions of prudes and idiots who don't understand the difference between depictions intimacy and depictions of sex.  Especially when said individuals use thier own prudishness and lack of undertanding as a mechanism to talk down to people.  I can almost garuntee the same people wouldn't say the same thing about movies, TV shows or books. Of course, there is a line between between appropriate, even if it is explicit, depictions of intimacy and exploitative, cheep exploitation and juvenile depictions of sex to sell to twits.

 

The first issue is very simple, and I've said the same thing about violence in video games.  The ratings system is there for a reason.  That reason is to alert you to the content contained in the game.  If you as a parent, or even just as an individual, don't respect video games for what the are, as in that they are an entertainment medium and not toys, then that's on you.  You may get shocked and shaken that precious little Jimmy saw boobies playing Mass Effect or The Witcher, but you have nobody to blame except yourself.  Thier complaints ended in terms of relevancy the moment age ratings started to appear on game boxes back in the mid-90's.  Frankly, I find the fact that this is still a thing 30 years later is embarrassing. 

 

Next, onto the porn... I mean the point... or maybe I do mean the porn.  That is the "controversy", right?  I have nothing against sex or nudity or anything like that in games, but I hate seeing as a cheep excuse to sell the to the 13 year who's just discovered what his willy does.  And that is ultimately what the difference between porn and legitimate media with sexual content.  Context.  Nodody bought "Debbie Does Dalles" for the plot and games like Mass Effect and The Witcher series aren't loved because there's tits in them.  Context, like human intimacy and relations, is complex, so it's impossible to genralise, but I think most adults can look at a specific piece of media and understand wether or not any expressions of sex are appropriate in context or not.  

 

There is even such a thing as porn games, and they have existed since the days of the Atari 2600.  And you know what, that's fine too. I personally see no reason to take issue with people playing games one handed with a box of tissues on the side.  Hell, people who play emotional games have a similar set up.  Jokes aside, I see no reason for games like that too exist, in fact, I even see them as more morraly adapt way to create such media than more traditional pornography.

Some people aren't comfortable with sexually graphic content in media, and that's fine.  I want to make it 100% clear they do not deserved to judged for it, nor do they even have to explain themselves.  Some folk are just more comfortable with it than others.  If there is something about a game that makes you uncomfortable, don't support it.  Unless the game, or even a movie, TV show or whatever, is a deliberate attempt to provoke, offend or spread misinformation, then people should leave it be.  And frankly, there are people on both sides of the political spectrum who need to heed that lesson. 

 

And this is what I think @Osiris397 was eluding to.  And I don't think either of us want him to be, but he's right. Gaming at it's core more about action, not emotion.  In the end, playing a video game is a test of self, so media that is traditional more existentially expressive is hard to translate into it. 

 

Having said that, improvements in the technology has made line between video games and visual media, like movies and TV shows, very blurry indeed. To the point where the only real difference is between the people who will indulge in one, but not the other.  Pompous bastards, in other words. Games that practically sell themselves on emotional stories, like The Last of Us or Life is Strange, have been massively successful in recent years. Not to mention that adaptations between them have also seen a marked improvement in both quality and sucess recently as well and it's because video games are, at long last, being taken seriously.

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