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killamch89

What game do you think best exemplifies the idea of “form follows function” in design?

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In this context, game design isn’t just about aesthetics, but about how every visual element and interface feature supports gameplay and user experience. Which title do you think balances innovative design with practical functionality? How does the game’s art style and layout serve to enhance, rather than distract from, the core mechanics?

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I believe "Hollow Knight" balances innovative design and functionality well. Its beautiful art style complements gameplay, guiding players without distraction and enhancing immersion through intuitive layout and atmosphere.

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I think Dead Space is a remarkable example where ‘form follows function’ is evident. The organic, terrifying design elements not only enhance the atmosphere but also direct the player’s attention during critical moments, ensuring that visual cues support the survival gameplay experience.

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