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killamch89

How can manufacturers improve compatibility between different VR peripherals?

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With numerous devices entering the market, ensuring seamless integration can be challenging. What strategies or technologies do you think can help standardize connectivity, reduce latency, or simplify user experiences? Have you encountered any products that set a high benchmark for compatibility?

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Seamless integration relies on unified protocols like Wi-Fi 6, Bluetooth 5, and cloud syncing. Some great examples include Apple's Continuity feature and Google's Nearby Share, which simplify cross-device connectivity and file sharing.

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I think it's starting to be forced now probably because of partial platform failure with the BHaptics vest adopting support for PS5/PSVR2 and the Omnidirectional treadmill adopting support for PS5/PSVR2, gun stocks, golf club accessories etc.  These were all accessories that developed years ago but passed by PSVR1 and were exclusive to PCVR  but now they're flowing to PSVR2.  The low volume games purchasing VR userbase of yesteryear is not large enough, the peripherals have been too experimental with too limited practical applicability and too expensive.  The variability of hardware and performance in many scenarios created user nausea from not having software optimized for specific hardware is real.  The biggest ally of VR progression is a predictable moderately powerful hardware foundation to build on, there are simply too many ways to poison the well with a constantly shifting and/or too severely underpowered foundation.

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