killamch89 Posted March 22 Share Posted March 22 Do you think these brief, side quests enhance the main narrative or detract from it by breaking immersion? I find that when well-executed, mini-missions can add depth and variety to gameplay, offering fresh challenges without derailing the overall experience. However, poorly integrated missions might feel forced or repetitive. What are your thoughts on the balance between narrative progression and extra gameplay? Link to comment Share on other sites More sharing options...
Scorpion Posted March 22 Share Posted March 22 I agree that well-executed side quests can enrich the main narrative, providing depth and enjoyable challenges. However, if they feel disconnected or repetitive, they can disrupt immersion. Striking the right balance is crucial for maintaining engagement without losing narrative focus. Link to comment Share on other sites More sharing options...
killamch89 Posted Friday at 10:47 PM Author Share Posted Friday at 10:47 PM The most effective mini-mission designs create natural stopping points that respect players' time while maintaining narrative momentum. Marvel Snap's season pass missions brilliantly integrate with the card collection narrative, creating micro-goals that advance your deck-building journey whether you have five minutes or an hour to play. Link to comment Share on other sites More sharing options...